I used to quite enjoy the radio stations in Surviving Mars well a couple of them, apparently spent 145 hours in the game total. There may have been a few times it accidentally ran overnight from not closing but for what it was, it was fairly fun. Plus getting to turn Mars green always felt rewarding. I always played with chill locations though, never went for the hard runs, sometimes it’s fun to play like humanity succeeds.
I hope they make Surviving Mars 2, one of the few games (might be the only one) where I have actually got all the achievements (other than the tacked on DLCs by a different developer)
It had some issues, but the vibe and the complexity some simple systems created were so good.
I knew I recognized that screenshot. Surviving mars was a good little time waster. It was stupid easy and didn’t have much replay value, but if you ever wanted to just waste time it was a good game. Hopefully Paradox can take it to the next level
Don’t listen to this casual fuck dear reader, no replay value? Pfft i bet this person didn’t even see all the mysteries and the storylines it offers.
Hell I doubt this person managed to replace all their colonists with android.
This person certainly didn’t create a dome specifically for old people then periodical shut off the oxygen because they had the Soylent Green breakthrough that turned dead colonists into food, and since seniors can’t work, it made pure economical sense to recycle them.
And then last but not least I am a 100% sure tjis person hasn’t run a drug fueled theocratic mining base, you see dear reader, the medicinal spire for the domes gives 80 comfort out of the possible 100, you need 50 or 55 to get people to have children, so visiting this medical spire gets you there very quickly, but then you ask, well how do I get people to reliably to get to the medical spire? Elementary, dear watson. what you do is you abuse them, working outside is abuse, working at night is abuse, working overtime is abuse, so you see all you need to do is mine rare minerals in 3 shifts, with the two day shifts set to overtime and thus your workers get low mental health and keep going to the med center.
Nice job sherlock, you might say won’t the colonists just unalive themselves? Well no you stupid bastard, it’s a theocracy, you only take religious colonists, you see, they don’t kill themselves, they dont want to be dick fondled by the Winchesters brothers in Purgatory or hell or wherever they think theyd go.
And this dear reader, is why you don’t take some random casual at their word about a game.
I guess I would prbe concidered more of a usual Sim fan, I can’t tell if your tone is intended to be dickish or if you’re picking fun, I’m leaning picking fun
To each their own, if you can find fun out of something that the game doesn’t provide you then so be it. I however much rather preferred a structured gameplay so I found the game to be tediously boring once you ran out of objectives. If you can find entertainment through other means then feel free to do so.
As I said this game was fun as a every once in awhile thing, but in terms of structured content there is no replayability you have to find your own fun.
I’m hoping that they can run through a more structured style gameplay with the Paradox acquisition, but they’re pretty 50/50 on full sandbox versus structure
I used to play this mars colonization game, but man it felt a little too empty after a while. And the colonists barely felt like actual people. The rimworld comparisons were not based in reality sadly
It’s more of a city builder, and I appreciate the things it does different from RimWorld.
Yeah, I always viewed it as more of a city builder except on Mars. More akin to Cities Skylines than Rimworld. I haven’t played it to be clear, but that’s why- I liked Rimworld, but do not particularly enjoy city builders.
Ah, yeah, CS! I wonder if cs2 managed to climb back up or it’s still barely functional