• Sturgist
    link
    fedilink
    English
    arrow-up
    3
    ·
    13 hours ago

    And people still (kind of rightfully…) refuse to play a Bethesda game without the “community patch” and so forth.

    1000% justified. Skyrim was released in November 2011, there’s still bugs that haven’t been fixed by Bethesda. Without mods it’s not a fully functional game.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      13 hours ago

      I remember at launch, I got to a point in the MQ where you have to talk to a dude through a slot in a door and the NPC just never came to the door to have this dialogue which would lead to him opening the door.

      I had to fix it myself once the toolset released, and the problem was that the script that was supposed to play never actually had the trigger set up. Like the scripted even was there, it was ready to go, but someone at Bethesda forgot to actually include the trigger that would run it.

      And again, this was a MAIN QUEST, and pretty early into it at that. There is no excuse for a bug this easily fixed to go completely unnoticed in QA.

      • Sturgist
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 hours ago

        I have the feeling that it was probably flagged by QA, and then they were ignored. Only explanation for this and the miriad other game breaking bugs. Either that, or it was fixed, but the fix was never committed to the end product.