cross-posted from: https://kbin.social/m/PCGaming/t/356978

It was only a matter of time, right? While technical tricks like stacking a thousand explosive barrels or leveraging fall damage for Owlbear elbow drops are impressive in their own way, I’ve yet to see anything truly representing Dungeons & Dragons’ frightening powergaming underbelly from Baldur’s Gate 3’s community. That is, until now.

  • A20sidedninja@lemmy.world
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    1 year ago

    This game is so immense, and has so many different levers to pull that I am so excited to see the insane builds people will be coming up with years from now. The best part is none of this is a glitch, so the optimizations speed runners can find is gonna be awesome.

    • whatisallthis@lemm.ee
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      1 year ago

      I keep pulling the “mob the same level as you kills 2 of your characters with 1 attack on the first turn” lever

      • Deleted@kbin.social
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        1 year ago

        Craft int potion, craft stronger int potion… You now have 100000000 int for the next 5000 years Now craft an offensive or defensive potion or enchant something.

          • BartsBigBugBag@lemmy.tf
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            1 year ago

            I did the same. Then you sell them to the talking mud crab because he has a really high gold count that resets pretty quickly!

      • neoman4426@kbin.social
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        1 year ago

        I remember messing around with the permanent spell effects glitch (commonly referred to as “Soul Trap” glitch due to that being an easy effect to use to trigger it). Had one save where Jump and speed were fortified so much that barely tapping jump when moving the minimum speed you could would rocket you completely across the entire playable map and far out into the surrounding ocean, taking several real time minutes to get there.

        • Kiosade
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          1 year ago

          That glitch was so much fun! I did that rocketing thing too, but then fine tuned it so that I could only jump about as high as those tall mushrooms. Felt like a dragoon, jumping around with a spear.

          Another thing that was fun was making summons stick around for as long as they didnt get killed in combat. I think that glitch even let you take their items if they died.

  • Fubar91@lemmy.world
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    1 year ago

    I just want to mention: wizards with full tadpoles, attck roll reduction with bonus damage roll increases + magic missle at 6th level pops off similarly as hard and never misses. Was doing roughly 170-210 damage a round.

    Cant wait to see what other crazy builds people figure out!

  • towerful@beehaw.org
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    1 year ago

    References https://www.reddit.com/r/BaldursGate3/comments/15u9z0g/comment/jwoh42k/?context=3
    I don’t want to copy the text here, because credit where credit is due. And some things are marked as spoilers, which idk if all Lemmy clients support.

    Essentially 8 levels of monk, 3 in Rogue Thief, Tavern Brawler, and 22 STR getting 8 attacks due to extra bonus attacks and flurry of blows due to feats and gear mods.
    And some various WIS as damage gear mods, and some other bonuses.

  • NathanielThomas
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    1 year ago

    There’s always going to be meganerds who find insane builds in games.

    I remember in Divinity Original Sin 2 I was at the final boss and it was stupid hard. So I went online to ask for help in Reddit and minmax nerds were like: Do you have skin graft? Do you have Green Tea? Do you have Adrenaline?

    And sure enough, after respeccing the fight was a joke.

    Of course, you can just beat DoS2 with barrelmancy, the most OP skill of all!