Now I want to make an undying mercinaries version, every time your piece is taken, it waits in a queue to be respawned when spaces open up in your closest row. King and Queen cannot respawn.
Explosion! Guess you’d better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?
Now I want to make an undying mercinaries version, every time your piece is taken, it waits in a queue to be respawned when spaces open up in your closest row. King and Queen cannot respawn.
How about a dodgeball version: every time you take an opponent’s piece you can bring one back.
My first thought is that the game would become one sided very quickly, but it’d be interesting to try.
Also what if the starting position for that piece is already occupied?
Explosion! Guess you’d better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?
If they get to choose, it’s probably going a pawn every time which kind of makes the option null.
Explosive would be interesting as it could force you to choose a less than optimal piece to prevent explosion.
It spawns in its home place, so the opponent may choose a better piece if you have something else in that spot!
Shogi?
I adore the fascinating complications shogi brings to the game. Dropping pieces is a fantastic way to regain lost tempo!
TIL
you just saved me a lot of time :)