• ILikeBoobies
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    6 hours ago

    EDIT: the shader compilation stuff is an exception. Games should not be compiling shaders during gameplay. But that problem isn’t limited to UE5.

    You can preload them if you want but that leads to loadscreens. It’s a developer issue not an Unreal one

    • The_Decryptor@aussie.zone
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      5 hours ago

      No matter what you’ve got to compile the shaders, either on launch or when needed. The game should be caching the results of that step though, so the next time it’s needed it can be skipped entirely.

      • ILikeBoobies
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        5 hours ago

        Gpus do cache them

        That’s why on launch/loading screens work