Most of the keys are obtained illegally (stolen accounts and/or credit cards) so eventually the money gets taken back. So not only was the game stolen but the indie has to go through processing the takeback which costs them money on top of it.
And since the takeback issue can occur the person purchasing could lose their game without even realizing it and then complain to the devs when it wasn’t even their fault.
You’re basically double-dipping and ensuring that actual costs are involved.
It’s hard to know because both sides are arguing that it’s 100% their side. Game companies are claiming it’s basically all pirated keys. G2A (in court) used to argue that it was basically no pirated keys. The truth is somewhere in the middle but nobody is talking.
In some cases, the fraudulent purchase route is less profitable than just buy-selling across countries and abusing sales. I can’t imagine in those cases that we’re looking at fraudulent purchases.
I feel like if the person is telling you to pirate the game, a method that is 100% confirmed to provide no money to the dev, they probably are already actively feeling money drain from the other method
Like telling someone to pirate your game is a pretty extreme argument against resellers. I don’t think it’s a myth, and while a mass study would be good, there’s just more evidence against at the moment. I think the resellers have more to prove than vica versa.
I still feel that a dev willing to take a lost sale over a resale, still says more than just saying they’re misinformed.
And at the end of the day, resell is supposed to be a cheaper way to say “I bought it”. And at the end of the day, devs are saying “If anything, it’s worse for us”
I don’t think it’s ridiculous. I think resellers are more needing to prove their legitimacy in this case.
The thing I find most ridiculous honestly, is that you seem to be under the assumption that the devs aren’t already getting noisy chargebacks. Like this whole thing sprouted from nothing.
Most of the keys are obtained illegally (stolen accounts and/or credit cards) so eventually the money gets taken back. So not only was the game stolen but the indie has to go through processing the takeback which costs them money on top of it.
And since the takeback issue can occur the person purchasing could lose their game without even realizing it and then complain to the devs when it wasn’t even their fault.
You’re basically double-dipping and ensuring that actual costs are involved.
edit: brain fuzzy. Chargeback is the word.
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It’s hard to know because both sides are arguing that it’s 100% their side. Game companies are claiming it’s basically all pirated keys. G2A (in court) used to argue that it was basically no pirated keys. The truth is somewhere in the middle but nobody is talking.
In some cases, the fraudulent purchase route is less profitable than just buy-selling across countries and abusing sales. I can’t imagine in those cases that we’re looking at fraudulent purchases.
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…Do they?
I feel like if the person is telling you to pirate the game, a method that is 100% confirmed to provide no money to the dev, they probably are already actively feeling money drain from the other method
Like telling someone to pirate your game is a pretty extreme argument against resellers. I don’t think it’s a myth, and while a mass study would be good, there’s just more evidence against at the moment. I think the resellers have more to prove than vica versa.
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I mean,
I still feel that a dev willing to take a lost sale over a resale, still says more than just saying they’re misinformed.
And at the end of the day, resell is supposed to be a cheaper way to say “I bought it”. And at the end of the day, devs are saying “If anything, it’s worse for us”
I don’t think it’s ridiculous. I think resellers are more needing to prove their legitimacy in this case.
The thing I find most ridiculous honestly, is that you seem to be under the assumption that the devs aren’t already getting noisy chargebacks. Like this whole thing sprouted from nothing.
deleted by creator