Autumn, dark afternoon, time for Wishbringer!
#interactivefiction #infocom #wishbringer #retrogaming

  • root42@chaos.socialOP
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    3 months ago

    Obviously we read the note Ms Voss wrote and learn a VERY important information about the hellhound! If you don’t read the note, you will be stuck later in the game even if you remember this info. Guess how we found out…

    • root42@chaos.socialOP
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      3 months ago

      Now that we have done this, we explore the tower. We find the laboratory, which we saw in the 3D movie. There is a car here! Naturally we take it, grab the broom and WISH FOR FLIGHT, zooming off to a happy end…?

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        3 months ago

        …no happy ending. The cat we took was the wrong one. Game over, but not successfully. Back to our save in the tower it is… but nice plot twist!

        • root42@chaos.socialOP
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          3 months ago

          On our second try we use the knowledge gained from the violet note to get past the hellhound.
          #infocom #wishbringer #interactivefiction #retrogaming

          • root42@chaos.socialOP
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            3 months ago

            Inside of the cottage we find the key to the library. Which we immediately use to get into the same. Everything seems pretty forgotten and disused.

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              3 months ago

              In the back of the library we find a museum with a cat sculpture. That sculpture has an ominous hole on its forehead. As the cat is completely black the only thing missing to make it look like Chaos the cat is something white…

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                3 months ago

                Well, it’s obvious that we need to put Wishbringer into the hole, right? Suddenly the witch seems to appear and asks us to not proceed. Is this a trap?

                • root42@chaos.socialOP
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                  3 months ago

                  …it was a trap, but we don’t fall for it. We put in the stone anyway, freeing the cat from its prison. The woman turns out to be the Evil One, who is now beaten.

                  • root42@chaos.socialOP
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                    3 months ago

                    In the end we drop off the cat at the Magick Shoppe and get to say goodbye to the old woman, who is happily reunited with her cat. All is well and we have scored an amazing 96 out of 100 points. We used only one wish, for the cinema!
                    All in all this was an immensely enjoyable game. The feelies like the stone, the letter and the map helped very much with the world building. Brian Moriarty is an excellent story teller. Let’s see which game we will play next…