In the back of the library we find a museum with a cat sculpture. That sculpture has an ominous hole on its forehead. As the cat is completely black the only thing missing to make it look like Chaos the cat is something white…
Well, it’s obvious that we need to put Wishbringer into the hole, right? Suddenly the witch seems to appear and asks us to not proceed. Is this a trap?
…it was a trap, but we don’t fall for it. We put in the stone anyway, freeing the cat from its prison. The woman turns out to be the Evil One, who is now beaten.
In the end we drop off the cat at the Magick Shoppe and get to say goodbye to the old woman, who is happily reunited with her cat. All is well and we have scored an amazing 96 out of 100 points. We used only one wish, for the cinema!
All in all this was an immensely enjoyable game. The feelies like the stone, the letter and the map helped very much with the world building. Brian Moriarty is an excellent story teller. Let’s see which game we will play next…
In the back of the library we find a museum with a cat sculpture. That sculpture has an ominous hole on its forehead. As the cat is completely black the only thing missing to make it look like Chaos the cat is something white…
Well, it’s obvious that we need to put Wishbringer into the hole, right? Suddenly the witch seems to appear and asks us to not proceed. Is this a trap?
…it was a trap, but we don’t fall for it. We put in the stone anyway, freeing the cat from its prison. The woman turns out to be the Evil One, who is now beaten.
In the end we drop off the cat at the Magick Shoppe and get to say goodbye to the old woman, who is happily reunited with her cat. All is well and we have scored an amazing 96 out of 100 points. We used only one wish, for the cinema!
All in all this was an immensely enjoyable game. The feelies like the stone, the letter and the map helped very much with the world building. Brian Moriarty is an excellent story teller. Let’s see which game we will play next…