The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 15 hours agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square80fedilinkarrow-up1660arrow-down19
arrow-up1651arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 15 hours agomessage-square80fedilink
minus-squareAlbbilinkfedilinkEnglisharrow-up9·12 hours agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up8·12 hours agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbilinkfedilinkEnglisharrow-up7·10 hours agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up2·7 hours agoAnd not even hundreds of MHz till the 90s.
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.