• Hirom@beehaw.org
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    4 hours ago

    This shows they’re not trying very hard to optimize the simulator, but instead throw hardware and bandwidth at it, and expect users do the same.

    Open world games like GTA allow flying over dense areas without using 180Mbps of bandwidth.

    • SketchySeaBeast
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      2 hours ago

      Because GTA has 99.99% of the data on disk. MFS2024 is trying to keep the install size from being 500 GB, so rather than having the whole world on your PC they are streaming it in. GTA doesn’t do that.

      • Hirom@beehaw.org
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        1 hour ago

        GTA 5 require 120GB of disk size, not 500GB. And this include everything, game engine, assets, and the whole area. https://support.rockstargames.com/articles/203428177/Grand-Theft-Auto-V-PC-system-requirements

        Because everything has to fit on the average game PC or console storage, they have some pressure to optimize data size. A simulator that streams everything have less constraints on data size, less motivation to keep size reasonable.

        • SketchySeaBeast
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          57 minutes ago

          GTA 5’s entire game world is just the San Andreas area. The point of MFS2024 is that you can literally see your real world house from the air. It’s so, so, so much larger than GTA 5’s < 100 km2 it’s a totally unfair comparison.

          • Hirom@beehaw.org
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            38 minutes ago

            I’m not suggesting putting the whole world on a 120GB disk.

            That being said, most of the textures and building geometries used for San Andreas may be reused for other cities in the west coast. Areas between cities that have a lower density could take much less space.

            So doubling the physical area covered doesn’t necessarily require doubling the amount of data. But the bandwidth usage from MSFT’s simulator suggest they are not reusing data when they could be.

            • SketchySeaBeast
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              5 minutes ago

              Yeah, you’re not getting the goal. They are using actual data from the areas you’re flying over. You’re suggesting they look at it like a game, where the reuse textures and models. Their goal is the opposite, to have the game look like the real world.

              Even in MFS2020 my house roughly look like my house, and the taller structures look like they do in my city, they aren’t just skyscraper#93781 and bridge#12381, they are all unique structures that uses the bing maps data to look just like it does in real life. The landmarks in my city are my cities landmarks. They aren’t just generic buildings.

              • Hirom@beehaw.org
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                34 seconds ago

                I happen to know a bit about game and simulators. From a plane’s point of view, houses dont look unique. A small number of models is enough to fairly represent most houses. There may be a minority of structures that are really unique (stadiums, bridges, landmarks, …) but the vast majority of buildings aren’t unique. Even if two building have different heights, it’s possible to reuse textures if they’re built from the same material.

                MSFT appears to have designed the simulator by considering every building is unique, but if they compared buildings and textures, ideally using automation, they would see there’s a massive amount of duplication.

            • wholookshere@lemmy.blahaj.zone
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              33 minutes ago

              Except they can’t? Because the world itself doesn’t repeat like that.

              Also we’re not talking a doubling of the area. We are talking 1:1 of the entire earth. Starting from satellite images.