• Ashen44
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 months ago

    of the three new videos this was the one that mattered. it’s great to get a good explanation of focus mode, and to finally see some new weapons! I still don’t know how I feel about the wound highlighting (it looks kinda goofy to me) but it’s a lot better than what I expected it to be (a bunch of red scoutflies flying around a part kind of like the qurio cores in sunbreak)

    • CH3DD4R_G0B-L1N@sh.itjust.worksOPM
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      yeah, it seems to just be the new tenderize that is (maybe) more smoothly integrated into combat. But its honestly a tad concerning they seem attached to it as an external mechanic vs just the tenderizer skill esp after its poor iceborne reception

      • Ashen44
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        I’m not worried at all about the wounding. Tenderizing sucked because it was this mandatory chore you had to do every few minutes. “Oh, the part isn’t tenderized anymore, time to pull out the clutch claw again.”

        The wound mechanic is a much more natural reward for good gameplay. If you hit the monster in the same location enough you get a chance to do some massive damage. That’s a really nice way to incentivize players to focus on a single part. Plus they get to add a bunch of wicked cool new attacks to capitalize on the wounds!

        I just think the shiny red glow on parts looks silly in such an otherwise hyper detailed artstyle lol, that’s honestly my only complaint with the whole thing