I’m not worried at all about the wounding. Tenderizing sucked because it was this mandatory chore you had to do every few minutes. “Oh, the part isn’t tenderized anymore, time to pull out the clutch claw again.”
The wound mechanic is a much more natural reward for good gameplay. If you hit the monster in the same location enough you get a chance to do some massive damage. That’s a really nice way to incentivize players to focus on a single part. Plus they get to add a bunch of wicked cool new attacks to capitalize on the wounds!
I just think the shiny red glow on parts looks silly in such an otherwise hyper detailed artstyle lol, that’s honestly my only complaint with the whole thing
I’m not worried at all about the wounding. Tenderizing sucked because it was this mandatory chore you had to do every few minutes. “Oh, the part isn’t tenderized anymore, time to pull out the clutch claw again.”
The wound mechanic is a much more natural reward for good gameplay. If you hit the monster in the same location enough you get a chance to do some massive damage. That’s a really nice way to incentivize players to focus on a single part. Plus they get to add a bunch of wicked cool new attacks to capitalize on the wounds!
I just think the shiny red glow on parts looks silly in such an otherwise hyper detailed artstyle lol, that’s honestly my only complaint with the whole thing