I know that GUI does not cover most of functionalities, for good reasons - being specialized to task (like files app), it provides more fine-grained experience.

Yet, I find that there are common commands which is terminal-only, or not faithfully implemented. for instance,

  • Commands like apt update/apt upgrade might be needed, as GUI may not allow enough interactions with it.
  • I heard some immutable distros require running commands for rollbacks.

These could cause some annoyance for those who want to avoid terminal unless necessary (including me). Hence, I bet there are terminal emulators which restricts what commands you could run, and above all, present them as buttons. This will make you recall the commonly used commands, and run them accordingly. Is there projects similar to what I describe? Thanks!

  • tunetardis
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    4 months ago

    The thing about the MPW Shell is it was sort of the only game in town if you actually wanted a command line with the classic Mac OS. (There’s an awesome little emulator called SheepShaver if you ever want to explore it btw.) Well, I suppose there was A/UX. I thought it was a miracle when that came out. You have to realize in those early days a good chunk of the operating system itself was actually baked in to ROM. (You had to do desperate things to squeeze a GUI out of such limited resources as existed back then!) So to this day I have no idea how they managed to spin off a 'nix despite that.

    Anyways. I wonder, if you made some sort of template format today, to what extent you could write some sort of conversion tool that would scrape a man page or whatever to rough it in and then you could tweak it to get what you want? man pages aren’t super standardized in their format I guess, so it’s probably more trouble than it’s worth. I like to use Python’s argparse when rolling out scripts myself, and its --help format is pretty rigid given that it’s algorithmically generated. Might be more plausible with something like that? I had a quick look just now to see if you can drill down into the argparse.ArgumentParser class itself to pull out the info more directly, but it seems a rather opaque thing that doesn’t expose public APIs for that. Oh well…