Reading up on some of the more recent posts regarding VR on Linux, I’m wondering if anyone can give a quick rundown of the actual state of VR gaming on Linux for users of WMR headsets like the HP Reverb G2.

Seeing as Microsoft is about to nuke that entire ecosystem later this year, it would be great if there’s a way for people that invested in these headsets to continue using them on Linux, instead of turning a whole slew of devices into fresh e-waste.

Thanks!

  • vividspecter@lemm.ee
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    5 months ago

    Monado is the only semi-viable thing at the moment, but it’s still really in the tinkerer phase. Annoyingly, much of the discussion about it is on discord.

    EDIT: And Linux VR Adventures is the place to go for relatively simple instructions about how to set things up, and what is currently supported.

    • ZC3rr0rOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      Thanks! Sounds like decent progress hady been made in this area already. I’ll keep an eye on this project so that when 24H2 drops I’ve got a way to avoid turning my headset into e-waste.

      • vividspecter@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Yeah, I understand. It was more of a shout into the void type comment, then a criticism.

  • tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    5
    ·
    5 months ago

    I’m not familiar, but:

    https://www.reddit.com/r/WindowsMR/comments/18nu45p/hope_for_wmr_on_linux_controller_track_reverse/

    This was six months ago, when someone was talking about working on reverse-engineering it. It sounds like the project you want is “monado”.

    https://monado.freedesktop.org/

    Based on the table at the above link, it sounds like there is experimental support for the display only, and no controller support.

    Experimental 6DoF tracking support with external SLAM/VIO systems is upstreamed but still being worked on. Tested with RealSense D455 and Samsung Odyssey+, Reverb G2, Oculus Rift S.

    • ZC3rr0rOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      5 months ago

      That sounds pretty promising. I know the headset camera-based controller tracking will be a pain to implement, but at least there’s some hope for people that plonked down 600+ bucks for these devices. Some, like me, just a month ahead of the eol announcement…