• jballs@sh.itjust.works
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    7 months ago

    Scout strider Riders now less vulnerable to explosions

    Aw man that sounds like a huge nerf to the Scorcher and Eruptor. Being able to kill the scouts by shooting them in the front with explosive weapons made them so much more manageable.

    • blocker1980@lemmings.world
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      7 months ago

      Iirc only the riders. The strider itself should be unchanged. If I cant one shot them with the autocanon anymore ill habe to desert

      • Vik@lemmy.world
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        7 months ago

        Thank you for pointing this out.

        Looks like grenade bowling is still on the menu.

      • jballs@sh.itjust.works
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        7 months ago

        Yeah, but right now you two tap the Striders with the Scorcher and it kills the rider. And the Eruptor can do it in a single shot. But that kills the rider and not the Strider itself. Not sure if the Autocannon does the same thing or if it blows up the Strider.

    • CountVon@sh.itjust.works
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      7 months ago

      Looks like it now takes two AC rounds to kill a strider from the front, up from one pre-patch, or four shots from the Scorcher, up from two. This was with shots to the hip/groin area of the walker. Tolerable change IMO, Striders were made really trivial due to the numbers of ACs and Scorchers players were often bringing vs. bots. The AC in particular staggers the Strider badly, so while the first shot no longer kills the strider it will prevent it from shooting back before the kill shot lands.

    • bouh@lemmy.world
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      7 months ago

      You merely need to shoot the side of the strider rather than the frontal plate. I’ve read about shooting the middle junction too.

      • lobut
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        7 months ago

        If I have to shoot the front, I shoot the hip and it goes down. I haven’t tried post-patch though.