• aeronmelon@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 months ago

      If talking to an NPC doesn’t catapult them 500 meters into the air, we’re not having a good time.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      Bethesda games are so big that it would be basically impossible for them to be bugfree if they didnt have like 5 years worth of just bugfixing.

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        I feel like that falls into three camps:

        • Stability issues. That’s really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game.

        • Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don’t recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts.

        • Scripting issues, weird interactions between quests, etc. That’s been a problem for the whole Fallout series, including the isometric games – lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that’s been pretty solid.