I dunno man, CDPR have lost their sheen a little bit for me. Not specifically because of Cyberpunk, but just their general behaviour as a company.
I hope it’s good, but I’m not going to count on it. Also I bet they won’t carry on the same customer loyalty stuff they did before - I got a preorder discount for Witcher 3 for owning 1 & 2, and the game was eventually updated to include all DLC and morph into the GOTY edition.
Also, the Witcher storyline was pretty well wrapped up after 3. I worry this will be more of a cash grab than anything else.
Also, the Witcher storyline was pretty well wrapped up after 3.
I’m not sure if it’s been confirmed if Geralt is even in this game, much less the protagonist. CDPR said the game is going to be part of a new AAA trilogy and that apparently it will feature a new School of the Lynx. I don’t have more info than that, but there’s hints they may be starting a completely new arc with new characters/protagonist.
I agree CDPR fumbled 2077’s launch, but 2077 is pretty great now. I also think CDPR felt thoroughly chastised and they seem to have learned from that launch. Witcher 3 was one of the greatest RPG’s period IMO, especially open-world. I’m not going to pre-order without good reason (primarily because I almost never ever do), but I’ve still got goodwill in the tank and I’m looking forward to seeing the game develop.
No I get the feeling that Geralt won’t be, it’s described as a new trilogy. However that doesn’t really fill me with hope based on the general shifting of attitudes from management at CDPR. Also, with previous Witcher games they had a story to develop from, I’m not confident they can build as good of a story from scratch by themselves.
I really do need to replay Cyberpunk, and maybe even buy the expansion. I was certainly disappointed that my preorder didn’t come with the expansion, like all the Witcher games did, else I probably would have replayed already. However ultimately my problems with the game were less about the bugs and such and more about the lack of content fleshing out the world, and the lack of consequences for actions - I don’t think that’s changed very much through all the patches.
Witcher 3 was great because it felt like a full world, Cyberpunk is closer to Just Cause, a city where you complete somewhat repetitive missions. Cyberpunk is much better than Just Cause, but it didn’t come close to living up to Witcher 3.
Well, here’s hoping.
Witcher III sets a pretty fucking high bar, and Cyberpunk doesn’t leave me with much faith that CDPR still has the chops.
Cautiously looking forward to it.
Didn’t many of the good devs leave during Cyberpunk?
Even if they were there, there’s no guarantee the higher ups won’t meddle with the game again
I might get downvoted, but the fact that they are going to be using UE5, and knowing that other dev studios who have used UE for years continuously struggle with it, doesn’t give me hope on launch for this game.
I expect the requirements to be sky high, and endless patches to come just to get it at 60 fps. (Don’t even get me started on dlss and an rtx 6000 series that will probably be recommended)
I use UE5 as an Indie Dev, and I can honestly say if I hadn’t spent the better part of using UE5, I would go back and use UE4.
There are still so many things they need to work out with UE5 for it to be at the level UE4 was/is. Things that worked fine in UE4 struggle performance-wise bcz they changed the algorithms so much, generally for the better, bit they haven’t seemed to figure out how to make a lot of things performant yet like they should be.
That said, companies have a whole other level of support with their licensing agreements, so I wouldn’t take what I have to say with a grain of salt.
Overall UE5 is a major improvement over UE4, it’s just gonna take time before features like world partition have all their bugs and kinks worked out. I would still prefer the old world composition solution for open world games over the new stuff after my most recent experience.
You can build massive world’s with the UE4 solution of world composition, and they haven’t deprecated that, so they were at least smart about not getting rid of systems prematurely. And from my understanding they have no intention of depreciating the old system since so many people use it. Just my two cents on the subject.
Yeah, I use 5.1 for my personal project, and 4.2 at work, and I can see all the DEPRECATED DO NOT USE!!! in comments, that they still kept around for a while
(But what’s funny, is that they didn’t even refactor some of their own code and still call those deprecated functions)
That’s hilarious. I don’t muck around in the engine code myself. Haven’t had a need to do it. Also feel like that would be asking a lot of myself given that I don’t have any help with my projects.
Sometimes I wish I’d go back and just use UE4, but I’m suffering the sunk cost fallacy. And I know eventually UE5 will be where it needs to be.
I actually started using UE5 when my friend got into game dev a couple years ago, , so I told him I’d switch to Unreal and learn it with him. Had no idea it was a beta release when I agreed to that.
Even Fortnite by the engine devs themselves cant remove micro-stuttering, so what hope does anyone else have :P
I’m curious if there is any other engine they could’ve used (other than sticking with REDengine that is).
And you should expect 30fps, not 60. Only the highest-end machines will see 60 fps.
I won’t touch it if it has 30fps in the year 2026/2027 (most probable release date)