alessandro to PC Gaming · 1 year agoAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comexternal-linkmessage-square9fedilinkarrow-up111arrow-down19
arrow-up12arrow-down1external-linkAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comalessandro to PC Gaming · 1 year agomessage-square9fedilink
minus-squareFenrisulfirlinkfedilinkarrow-up1·1 year agoI need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
minus-squareFenrisulfirlinkfedilinkarrow-up1·1 year agoDynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
minus-squareaccideath@lemmy.worldlinkfedilinkarrow-up1·1 year agoAh. I knew about foveated rendering but I‘ve never heared that abbreviation
I need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
What the hell is DFR?
Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
Ah. I knew about foveated rendering but I‘ve never heared that abbreviation