MotD Update

(Tysdagr) No intended publishes today. Goals for the week, 2 Evocati Publishes: We are currently still on plan to release a 3.23 Stability Playtest to Evocati on Wednesday (tomorrow) and goal to have a second Evocati Static Server Meshing test with jump gates enabled Friday. (Jump gates will be functional but full end visuals and gameplay mechanics are not a focus of this build and intentionally not integrated. Players will be autopiloted through the gate between star systems) 👾 PTU Currently Closed 3.22.1 has now been released to the LIVE environment! Read Notes here

For those who haven’t looked into Evocati testing before. Typically CIG will put out tests that are very much stripped down from what will actually be released to the public.

We’ve been down roads before where leaked patch notes led people to believe that some temporary solution for an evo test was the permanent long term solution… only for it to get fixed a week later.

It’s possible that T0 Jump Gates will release like this, but it’s also very likely that by the time we get 4.0 the Jump Gates will be much closer to the plans that they have already released.

  • B1ackmath
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    10 months ago

    A loading screen. Amazing. Maybe some day they can accomplish what other games have done ten to twenty years ago.

    • QuadratureSurfer@lemmy.worldOP
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      10 months ago

      I mean, I’m pretty sure we’ll be able to run around the ship while it’s on autopilot.

      And I fully intend on testing if I can take off of a ship while we’re going through the wormhole…

      Gotta try to break things somehow.

      But we’ll find out in a few days, and even then, this is a very early implementation of this.

      Besides, I haven’t seen any games that have the kind of server to server transition tech for players that they showed off at CitizenCon.

      If you haven’t seen it, take a look at the segment here where they drive a buggy back and forth from server to server… or for something even more impressive, rewind a bit to see them shooting objects from one server area into the next server area: https://www.youtube.com/watch?v=xKWa4WoTkV4&t=5392s

      • B1ackmath
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        10 months ago

        Everything they show is fake. And destiny and even WoW did server transfers. It’s not new. Nothing they do is innovative except for their false advertising, they do innovate in the bait and switch fake it till you make it space.

        • QuadratureSurfer@lemmy.worldOP
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          10 months ago

          Everything they show is fake.

          You realize you can play Star Citizen right now… right?

          And if they were faking it… why are we actually testing it this week?

          As far as innovative… show me any game where you can handle hundreds of players while being able to stand in one zone handled by one server, and shoot an object in a different zone handled by a different server.

          As far as I can tell every other game has to manage this with loading screens and you would not be able to interact with objects in a different server.

          • B1ackmath
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            10 months ago

            I can play a janky barely passable tech demo. No one can do even 1/12th the things they advertise regularly with their fake BS videos and advertisement though. They are a scam company.

            • Ferrex@mastodon.social
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              10 months ago

              @B1ackmsth @QuadratureSurfer

              Curious, I can do 11/12th of the things they advertise. Can you be more specific?

              Granted, there are bugs, sometimes a patch corrects some, another one brings some back and add more. Some bugs make a specific mission unplayable, some are just an annoyance.

            • Friendship@kbin.social
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              9 months ago

              Something tells me you either haven’t played or haven’t played in the last few builds… The game is playable today, it’s got a long ways to go before it’s finished but it’s very playable and very fun.