mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 6 months agoSteam Audio Open Source Releasesteamcommunity.comexternal-linkmessage-square13fedilinkarrow-up1245arrow-down10cross-posted to: [email protected][email protected][email protected][email protected][email protected]
arrow-up1245arrow-down1external-linkSteam Audio Open Source Releasesteamcommunity.commr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 6 months agomessage-square13fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected]
minus-squarecaseyweedermanlinkfedilinkarrow-up1·6 months agoMore like filters and echoes and stuff, I guess. There was something about pathing, which made me imagine an engine that calculates sound paths, like how it would sound bouncing around corners or through walls or underwater
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More like filters and echoes and stuff, I guess. There was something about pathing, which made me imagine an engine that calculates sound paths, like how it would sound bouncing around corners or through walls or underwater