mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 9 months agoSteam Audio Open Source Releasesteamcommunity.comexternal-linkmessage-square13fedilinkarrow-up1245arrow-down10cross-posted to: [email protected][email protected][email protected][email protected][email protected]
arrow-up1245arrow-down1external-linkSteam Audio Open Source Releasesteamcommunity.commr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 9 months agomessage-square13fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected]
minus-squarecaseyweedermanlinkfedilinkarrow-up1·9 months agoMore like filters and echoes and stuff, I guess. There was something about pathing, which made me imagine an engine that calculates sound paths, like how it would sound bouncing around corners or through walls or underwater
More like filters and echoes and stuff, I guess. There was something about pathing, which made me imagine an engine that calculates sound paths, like how it would sound bouncing around corners or through walls or underwater