• AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 months ago

    This is the best summary I could come up with:


    “We are nearly invisible in game representations despite being a significant percentage of gamers,” Sarah Kate Ellis, the president and CEO of GLAAD, said in the report.

    Other findings in the report include 72 percent of LGBTQ gamers saying that seeing characters with the same sexual orientation or gender identity “represented well makes them feel better about themselves,” with the percentage being higher among younger age groups, at 78 percent for those ages 13 to 17.

    “Games offer the opportunity to explore fantastical worlds, experience narratives in new ways, simulate day-to-day life, and recreate real events ranging from key historical moments to contemporary sporting events,” the report reads.

    An Ipsos survey from June of last year found that about 9 percent of adults around the world identify as LGBTQ.

    The survey also highlighted that members of Generation Z were more than twice as likely to identify as bisexual, pansexual or asexual in comparison to millennials.

    The GLAAD survey was fielded by Nielsen Games from June 2023 to August 2023, featuring 1,452 respondents.


    The original article contains 313 words, the summary contains 172 words. Saved 45%. I’m a bot and I’m open source!