• Matty_r@programming.dev
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      9 months ago

      I’m actually kind of surprised that they’re all working together at all. Normally they all wanna have it done their own way and it ends up just being another random project, that everybody loves until the next person creates another project because they want it done another way.

  • Zari@lemmy.world
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    9 months ago

    Finally linux developers started to understand a bit of “make an app great and keep it like that”.

    Usually linux has parcour in terms of apps.

    • datelmd5sum@lemmy.world
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      9 months ago

      Yes and no. I could hop on to a 50 year old Unix machine and operate it pretty much the way I use my contemporary Linux computer, thanks to the standard Unix tools being both great and ancient.

    • Cosmic Cleric@lemmy.world
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      9 months ago

      Usually linux has parcour in terms of apps.

      parcours
      nm
      (=trajet) journey (=itinéraire) route (SPORT) (=terrain) course
      parcours du combattant assault course
      (=tour) [+golf] round
      [+ski] run
      [+circuit] lap vb

  • S_H_K@lemmy.dbzer0.com
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    9 months ago

    I don’t know much about linux but as far as I understand it says linux get more compatibility?! Monkey sees monkey upvotes and shares

    • ProdigalFrog@slrpnk.netOP
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      9 months ago

      There’s a lot of projects to help get Windows games working better on Linux, and this effort is basically all those projects coming together to work on making the ‘ultimate’ project that will make it easier than ever to game on Linux! :D

  • RachelRodent@lemmy.dbzer0.com
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    9 months ago

    There is a ton of typos and some misunderstandings but ir’s awesome that this is geyting some press in more mainstream gaming websites

  • Scio@kbin.social
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    9 months ago

    I only just heard about ULWGL from a nice Threadiverser a couple of days ago, and now TIL!

    • massive_bereavement@kbin.social
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      9 months ago

      Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.

      I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.

      This also IMO helps a lot user experience, as dealing with broken scripts, mysterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).