• Mononon@lemmy.world
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    5 months ago

    I mean, who was searching for that before the game released? I imagine you’d see the same trend with basically every game immediately following release. Not to downplay the issues the game has having, but this is like a “duh” kind of thing.

    • Aurenkin@sh.itjust.works
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      5 months ago

      The number of people playing Suicide Squad has grown infinity percent since the games release therefore I personally think it’s a success.

    • voracitude@lemmy.world
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      5 months ago

      Did they do preorders for the Early Access version, as well?

      Sorry… I’m gonna stop giving them ideas. Things are bad enough already.

      • Mononon@lemmy.world
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        5 months ago

        They did, yes. Getting pretty common these days. Early Access with a preorder of a higher priced digital edition of a game. Seems relatively harmless to me. I would never pay for that, but I think if it means that much to you, it’s not hurting anything.

        • Andonyx@lemmy.world
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          5 months ago

          I feel somewhat the same on single player, but this is competitive GAAS, and they knew exactly what they were doing when they did it here. People who do this seriously already know every map, every spawn and every weapons characteristics within three days. (I’m wrong about this see below) This is simply another pay to win mechanic for the kind of people who play 12 hours a day, reach max rank in three days and hunt rookies who didn’t spend the extra money to play early.

          ###########

          I have been corrected and apologize for the mistake. It is not competitive and that mostly renders my point moot. I’m leaving this here for posterity.

          • Mononon@lemmy.world
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            5 months ago

            It’s not competitive. It’s cooperative. It doesn’t even have a pvp mode.

            And even if it had a pvp mode, 3 days isn’t going to change anything long term. It’s such a minor issue. It’s just another thing for people to needlessly complain about.

            • Andonyx@lemmy.world
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              5 months ago

              Thank you for correcting my misinformaion. I have edited my post, while pointing out the error, My sincere apologies.

    • Derin@lemmy.beru.co
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      5 months ago

      What about people who want to play multiplayer games? Like, when I play Counterstrike in a ranked fashion I sort of expect the service part… Same for games like Overwatch, Valorant, Dota, League, etc.

      I feel like you’re missing a clarification of “No one wants Always Online or GaaS in single player or coop titles”?

      • Duamerthrax@lemmy.world
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        5 months ago

        I’d prefer it release with modding tools so the community could make maps and skins. I’d also prefer it to release with the ability to host my own server. I also don’t give a shit about meaningless ranking. All this shit is a poison pill for me.

        • Riven@lemmy.dbzer0.com
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          5 months ago

          Every game should have this tbh. A lot of the big genres and games in recent years came from literally this. Modern mobas and battleroyals come to mind .

          • Duamerthrax@lemmy.world
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            5 months ago

            Instead what we have is Epic delisting all the Unreal and Unreal Tournament games from all the stores and shutting down the master servers for the multiplayer games. There was a time when games were going to be restricted, but managed to survive on the basis that they were art and therefor protected under free speech laws. You can’t even get American McGee’s Alice legally anymore and it was absolutely art created by masters of the engine at that point.

      • Seasoned_Greetings@lemm.ee
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        5 months ago

        Well yeah. Games that are inherently multi-player and not split screen and feature an aspect of matchmaking are obviously fine to be always online games as a service.

        Although personally the games-as-a-service model is something I avoid even in those. Overwatch was made objectively worse when it went from the buy-once model to the pay-once-a-season-or-you-dont-get-the-new-hero model. Mauga is completely busted right now and every new introduction of a hero since 2 launched has felt exactly like this-- busted while paid-only players have access and then fixed after the free players get a chance.

        It’s the model. Squeezing money out of players is slowly killing even multi-player games like Overwatch.

        It’s completely and utterly unacceptable for single player games.

        • sugar_in_your_tea@sh.itjust.works
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          5 months ago

          Pretty much any GAAS MP game would be better as a self-hostable game. Even ranked matchups can work well that way.

          Games are designed around GAAS not because of the design of the same, but the profit model. GAAS is there to sell cosmetics and whatnot.

          • Seasoned_Greetings@lemm.ee
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            5 months ago

            You’re right. It is a matter of perspective though. For the actual players, absolutely. It’s always better to have self hosted matches and control the content yourself. But even in my example above, Overwatch could not sustain itself as a studio on the buy-once model, even with loot boxes. I still think they’re doing it wrong and it fucking sucks, but the buy-once model lead to a developmentally dead game for a few years.

            From game dev perspective, having a model that makes money over time allows the game to continue being updated without investment from outside sources.

            • sugar_in_your_tea@sh.itjust.works
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              5 months ago

              You can get money over time with the traditional model, just release content DLCs. I’ve spent hundreds on EU4 over the years, and I just treat their DLCs as buying a new game since it freshens up the experience for me. For MP, players get access to whatever DLC the host has, which works really well.

              Overwatch could totally do that as well. DLCs could have:

              • playable characters/classes
              • game modes
              • maps/settings
              • SP campaigns

              Nothing about the game requires an evergreen format. Some games do, such as CCGs like Hearthstone and Magic: Arena since they have frequent card releases and the games are designed around scarcity, but most of these don’t.

              • Seasoned_Greetings@lemm.ee
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                5 months ago

                I don’t disagree with you. All I was really saying was that Overwatch specifically wasn’t making money with its model

      • Bartsbigbugbag@lemmy.world
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        5 months ago

        When I played counter strike I expected no such thing. If I wanted skins, I could go get them for free on csbanana. I expected nothing more than a game and a dedicated server client. The rest was provided by the community.

      • Woht24@lemmy.world
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        5 months ago

        Hmmmm no, no one wants always online on anything. Why should you ever have a piece of your property that has no use without an internet connection?

        At the very least, you should be about to play against bots offline.

      • Pyr_Pressure
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        5 months ago

        Well, I’m sure there are plenty out there that do want multiplayer only games.

        Personally I avoid them like the plague. I would love it if Valorant, overwatch, etc came with a single player campaign that could be played offline, or an option to play against bots.

        I hate people. Especially random competitive online people.

  • Lightborne@lemmy.world
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    5 months ago

    Rocksteady took the game entirely offline to fix a devastating bug that would lead to new players receiving 100% completion of the entire game without having done anything.

    LOL

  • Alien Nathan Edward@lemm.ee
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    5 months ago

    launch bugs are what they are, but I’m mostly disappointed to hear of how little people are enjoying the actual game when it’s functioning as-intended. I loved the arkham series and the flowy, beautiful combat it has. Between it and the very similar middle earth games, I’ve put in hundreds of hours of counter and dodge focused ass-kicking, and I was hoping for more in a universe that I actually quite like.

  • AutoTL;DR@lemmings.worldB
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    5 months ago

    This is the best summary I could come up with:


    Developed by the legendary studio Rocksteady, known for the Batman Arkham games, Suicide Squad: Kill the Justice League launched in early access this week.

    Later on, IGN and other major press outlets previewed the game, with a near unanimous negative tone, which is rare to see occur so broadly.

    It’s worth noting that Windows Central was also not offered review codes, but it’s not entirely unexpected with a live service game.

    To gain early access, you need the Suicide Squad: To Kill the Justice League Deluxe Edition, which costs an absurd $100.

    You might expect that searches for “refund” wouldn’t exist before the game had launched anyway, but the spike seems to have been triggered specifically by its 100% completion bug.

    This is a bad time for games to struggle commercially, as various firms look to cost cutting measures faced with a squeeze on capital and operating margins.


    The original article contains 781 words, the summary contains 148 words. Saved 81%. I’m a bot and I’m open source!

  • JJROKCZ@lemmy.world
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    5 months ago

    Wonder why, I was watching Lirik, shroud, and summit play it earlier and it honestly looked really good. I’m not 100% sold on the destiny/warframe-lite combat but the story is good and the writing is funny. Graphics are great as well, the cutscenes are gorgeous and there’s very little noticeable cutover between game and cutscene

    • BruceTwarzen@kbin.social
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      5 months ago

      I watched some gameplay and expected the worst, and i kinda liked the story. The writing isn’t fantastic but at least it’s not super cringe. And it looks pretty great, and runs fine apparently. But the combat is grade a boring. S crolled through 4 hours of gameplay and i saw 2 slightly different enemies. And aside from the story it was: go here, kill this. Go there, kill this. Good job.

    • hightrix@lemmy.world
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      5 months ago

      Gameplay, movement, and shooting are all super fun. The story is silly, but exactly what you’d expect.

      This is just clickbait. Yea, there was a bug for the first few people that changes their location to New Zealand to play early, but 99% of people did not experience that bug.

    • BmeBenji@lemm.ee
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      5 months ago

      One of the biggest issues with Super Hero stories in general is they’ve all been told already. If a videogame does nothing to make its super hero story stand out, like letting you interact with the story in a unique way, it’s probably not worth the money, and it’s very likely not worth the time. If you are into super hero stories regardless of if there’s an ounce of originality, or if you’re into gameplay that is proven to be solid but also purely derivative of better games, then by all means go for it.