• stoy@lemmy.zip
    link
    fedilink
    arrow-up
    10
    arrow-down
    4
    ·
    1 year ago

    In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

    If this was done in powershell:

    Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

    • Sanctus@lemmy.world
      link
      fedilink
      arrow-up
      15
      arrow-down
      2
      ·
      1 year ago

      Thats how they have to work. If you run into a player with a ship you don’t have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

      • puchaczyk@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        1 year ago

        Those extra assets are also one of the reasons why some games take like 500Gb of memory storage to install.

        • Sanctus@lemmy.world
          link
          fedilink
          arrow-up
          2
          arrow-down
          2
          ·
          1 year ago

          Yep, art and asset takes up the most space. It also has the most space reserved for data transfer in disc readers. Its definitely the reason the new CoDs are so huge, along with their techniques of massive redundancy (if that ol’ article about the way they load maps is true).

        • baconisaveg
          link
          fedilink
          arrow-up
          2
          arrow-down
          5
          ·
          1 year ago

          500gb of ‘memory’? Get off the internet grandpa.

      • stoy@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Yep, it is the same in Forza Horizon, you can buy cars through DLC, and they basically just change the 0 to a 1.

        The cars still exist in the world…