I had my team stand their ground as wave after wave of bugs poured out of that rotting carcass. It seemed like a lot, but I figured it was meant to force me to use every advantage I could find.
I lost count of how many bugs we killed. I don’t know how long it took. Maybe an hour? Eventually, new bugs stopped appearing. We got every last one of them, and all my soldiers walked back to the extraction point.
I didn’t realize until I found some online comments about that mission that I was supposed to run away as fast as possible when the bugs first appeared.
XCOM: Enemy Within
The fishing village mission...
I had my team stand their ground as wave after wave of bugs poured out of that rotting carcass. It seemed like a lot, but I figured it was meant to force me to use every advantage I could find.
I lost count of how many bugs we killed. I don’t know how long it took. Maybe an hour? Eventually, new bugs stopped appearing. We got every last one of them, and all my soldiers walked back to the extraction point.
I didn’t realize until I found some online comments about that mission that I was supposed to run away as fast as possible when the bugs first appeared.
I think they’ve added a max turn timer from the point you call in the airstrike now.
That was added in an update, cuz I remembering having the same experience when I got the game at launch.
Now because I had gotten used to that, I see the move timer as a challenge to wipe out all the chrysalids before we all die to an airstrike. 😏