• Sotuanduso@lemm.ee
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    2
    ·
    11 months ago

    data itself has no value

    Programming: the art of creating worthless things and still getting paid for it.

    • evranch
      link
      fedilink
      arrow-up
      20
      arrow-down
      1
      ·
      11 months ago

      Well, no cost to replicate, anyways. I’m a strong believer that if you get value from something you should pay for it, but in my youth I did pirate a lot of games and media because I didn’t have the disposable income for it. No sales were lost.

      I still do pirate games I own. My daughter pretty much has exclusive use of my Switch now so I play my Switch games on PC. Honestly I will buy games and then never play the official copy, and download the ROMs to run at 1440/120FPS on PC.

      Ironic that Xecuter got busted for Switch modchips when emulators now do a better job than the Switch itself.

      • Sotuanduso@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        11 months ago

        I also only pirate games I own, though for slightly different reasons. I don’t think you should pay for everything you get value from (I don’t [directly] pay people back for gifts, for example,) but I do think it’s theft to pirate a game you never bought. Plus, buying games is how you support the developers.

    • agitatedpotato@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      Kind of makes sense if you view the program as a service. Many programs could be interpreted as contained, executable, repeatable services. Either way they’re so abstract compared to lots of other goods and services that they’re gonna be their own niche kind of commodity anyway.