This is the second article today where I saw Todd Howard talking about severely nerfing aspects of the game. Earlier this morning I read an article saying similar things about the space suit system - initially they were going to be a lot more punitive on what you can and can’t wear based on environmental conditions, so you’d need a suit for cold, a suit for toxicity, a suit for radiation, etc.
I had this conversation with my buddy the other day but like, all of the systems that exist in Starfield that also exist in No Man’s Sky are all more properly executed by the latter and not the former. It’s really funny how NMS had their whole rollercoaster of development and their redemption arc, because they banged out a lot of weird issues and now the game is fantastic. I’ve sunk probably 50 hours into Starfield, but it just makes me want to play No Man’s Sky for space combat or Cyberpunk 2077 for ground combat.
Also read about the spacesuit thing just today. The planet thing at least would’ve made more sense to all the spacesuit bits. It’s pointless and a bit confusing now, I just ignore it and repair whatever damage I receive which the spacesuit article made it sound like that is intended. The little hazard UI thing is so bad, and why doesn’t the aid section use the same icons as the status section. Hate having to dig around to find the right treatment in my inventory (slowly just grabbing snake oil whenever i find it)
Ah well still enjoying it at around 100 hours played, but you can see where they’ve had to cut back on systems all over the place.
Yeah the hazard warnings are pretty useless now, because they’re not actually that dangerous or meaningful. I didn’t even know that it caused damage, I guess I haven’t been on a severe enough planet.
The annoying one is Frostbite, especially on some story missions where you keep getting it while the characters blab on and on. Other than that i’ve either run thru a steam vent, broken my lags boosting wrong, or sometimes sandstorm lung damage.
This is the second article today where I saw Todd Howard talking about severely nerfing aspects of the game. Earlier this morning I read an article saying similar things about the space suit system - initially they were going to be a lot more punitive on what you can and can’t wear based on environmental conditions, so you’d need a suit for cold, a suit for toxicity, a suit for radiation, etc.
Turns out people wanted a fun game not a real life simulator!
I had this conversation with my buddy the other day but like, all of the systems that exist in Starfield that also exist in No Man’s Sky are all more properly executed by the latter and not the former. It’s really funny how NMS had their whole rollercoaster of development and their redemption arc, because they banged out a lot of weird issues and now the game is fantastic. I’ve sunk probably 50 hours into Starfield, but it just makes me want to play No Man’s Sky for space combat or Cyberpunk 2077 for ground combat.
Also read about the spacesuit thing just today. The planet thing at least would’ve made more sense to all the spacesuit bits. It’s pointless and a bit confusing now, I just ignore it and repair whatever damage I receive which the spacesuit article made it sound like that is intended. The little hazard UI thing is so bad, and why doesn’t the aid section use the same icons as the status section. Hate having to dig around to find the right treatment in my inventory (slowly just grabbing snake oil whenever i find it)
Ah well still enjoying it at around 100 hours played, but you can see where they’ve had to cut back on systems all over the place.
Yeah the hazard warnings are pretty useless now, because they’re not actually that dangerous or meaningful. I didn’t even know that it caused damage, I guess I haven’t been on a severe enough planet.
The annoying one is Frostbite, especially on some story missions where you keep getting it while the characters blab on and on. Other than that i’ve either run thru a steam vent, broken my lags boosting wrong, or sometimes sandstorm lung damage.