I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

  • @[email protected]
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    fedilink
    19 months ago

    How does it reduce accuracy? It allows you to make very precise movements if you move the mouse slowly, but make large movements very quickly by flicking the mouse instead of needing to pick it up and move it multiple times.

    • @[email protected]
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      fedilink
      19 months ago

      Depends if the acceleration is continuous or not. Also, it used to be implemented very poorly, not sure if it still is