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Cake day: December 5th, 2023

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  • msfrohtoHades@lemmy.zipHades II v1.0 Is Now Available!
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    7 days ago

    Fair enough – there were definitely changes and fixes post-release that I forgot about.

    That said, reading through the patch descriptions, the last one of any significance (assuming you’re playing in English) was March 2021, six months after release. (The last update, in February 2022, improved Steam Deck support, in time for the first shipments.) So assuming a similar cadence, Hades II should be “done” in about six months.

    Given the (I assume) vastly larger early access pool, I would bet on fewer patches for Hades II, though.



  • At Costco, they’re less “greeters” and more “people who check your membership card”. Actually, since Costco switched to automatic card scanners, they’re “people who watch to make sure you scan your card and the machine makes the happy beep”.

    That said, at least at my local Costco, they also smile and welcome you into the store – it’s just not their primary function.












  • Ooh! There was an episode of the Past, Present, Future podcast a couple of months ago that touched on this very subject. Tariff policy was set by congress up until the Smoot-Hawley act, which was considered such garbage that they decided that it should be left to the executive.

    Back when it was a congressional power, it was also the source of some of the worst horse-trading, as representatives from rural areas would seek protection on agricultural imports (with low tariffs on imported machinery), while representatives from manufacturing areas would seek to lower food prices and increase the cost of imported manufactured goods.

    Edit: Not saying that handing it to the executive is the best plan, as we can see by what’s going on now, but letting congress do it was also problematic. It’s funny how a lot of us grew up with the idea that no/low tariffs are the natural order, when it’s actually been a fairly short-lived anomaly in historical terms.


  • Green card was +46 at the end. My favorite part about it is that it discourages discarding, but doesn’t prevent it.

    Towards the end, I definitely discarded a few times to get the flush five, but at that point, the difference between +41 and +42 doesn’t matter.



  • msfrohtoFactorio@lemmy.mlWhat's your strategy for Fulgora
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    3 months ago

    The Nilaus Master Class for Fulgora scrap recycling on YouTube explains this idea really well. Technically, I think he uses storage chests instead of buffer chests, just so that he wouldn’t have to check “Request from buffer chests” on his requesters. The one exception is that he uses active providers for holmium ore to push it into an “infinite” array of buffer chests instead of relooping it. You never want to recycle holmium ore – it’s the whole reason to be on Fulgora.

    My initial design for Fulgora was much less efficient, but “worked” well enough to move on to the other planets. (Fulgora was my first destination.) I was recycling into storage chests and had a big grid of buffer chests for each product. I then set up arrays of recyclers with requester chests for each product that was clogging up the scrap recycling. So, for example, I started with a bunch of gear recyclers. I used circuit conditions on the inserters to only feed those recyclers when the buffer chests were near full (but I wasn’t recycling buffered stuff, only from the first stage storage chests, to keep the scrap recycling flowing).

    After retooling my solution into the belt-based filtered splitter model, I managed to increase my scrap per minute from about 5k to 17k per minute. So, while the bot-based solution works, it was way more complicated and slower than the belt loop. (Also, after retooling, I think my logistic bot usage dropped from about 1500 at all times to about 180.)

    Edit: Oh, another trick that I learned from the Nilaus video is the importance of “compressing” certain high volume and/or slow-to-recycle items on your return belt. Don’t loop stone, turn it into landfill and loop that. Feed a couple of iron gear recyclers into an iron chest assembler (directly, no inserter required), then put the iron chests on the belt. Turn concrete into hazard concrete, then immediately recycle that (into 25% of the original concrete). Turn steel into steel chests, since they recycle so much faster. Ice and solid fuel should run through recyclers before going on the return belt since there’s so much of both.




  • I’m disappointed that none of them seem to have gone with the random convergence approach.

    Set the three corners of an equilateral triangle. Pick a random starting point on the canvas. Every iteration, pick a random corner from the triangle and your next point is the midpoint between the current point and that corner. While the original point is almost guaranteed not to be a point in Sierpinski’s triangle, each iteration cuts the distance between the new point and the nearest Sierpinski point in half.

    If you start plotting points starting with (say) the 50th one, every pixel is “close enough” to a Sierpinski point that you see the triangle materialize out of nothing. The whole thing could be programmed in about 20 lines of QBasic on DOS 30 years ago.