• 13 Posts
  • 852 Comments
Joined 2 years ago
cake
Cake day: June 10th, 2023

help-circle


  • Good to know that hdr works, and that other people are seeing the same edge flicker artifacts, it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss, I was wondering if it was lighting related but that point about atmospheric effects makes sense. Also tried messing about with the dlss version and settings, no dice unfortunately.

    What launch options are you using if you don’t mind? I’ve had some adventures with hdr over the past year (GoW Ragnarok, CP2077 and ER run great, Horizon Zero Dawn absolutely hates it and will black screen with it on with or without gamescope) would love to have that going. I’ll definitely try the texture streaming setting too , some of the stuttering was super noticeable when I first booted it, definitely got better after some time.

    My partner gifted me the copy, they’re on windows so (unsurprisingly) windows/linux coop works too. For what it’s worth, I was running it through sunshine to my steamdeck later yesterday and was a pretty solid experience.



  • What proton version are you running? I tried with the latest proton he.

    I didn’t find the auto detect super helpful, kept trying to run at very high with full res, was not stellar. Was able to get decent frames with dlss + frame gen, balanced on high, dropping from 3440x1440 to 2560x1080 went into the 100s, dlss looks really bad with it though, like the edge artifacts are rough looking. Settled on tsr, find fsr really blurry, and no frame gen.

    Didn’t do matchmaking, but co-op with my partner worked just fine.

    I tried on the steamdeck, didn’t tweak much, didn’t expect it to be great but don’t think I expected PowerPoint level frames.

    Edit, specs 4070ti 11900k 32 GB ram On arch with most recent drivers


  • Are you able to mess with the first layer offset on the bambu printers? May need to bring your nozzle a bit closer, especially with a textured surface. Temps seem comparable to the stuff I have on hand.

    For cleaning, is soap and water compatible with your surface? Personally found that while IPA is fine for maintenance, a few drops of unscented dish soap in water works extremely well as a degreaser, I’ve literally washed stubborn surfaces in the sink. Petg is super picky with any residual oils and the small nozzle could totally make that worse.

    Maybe try running slower? Just to eliminate variables, may be worth running a quick extrusion calibration? Petg can be an absolute pain for bed adhesion in my experience.





  • It’ll cause more zits and the like, more stringing, don’t know that’d 100% cause the issue but certainly won’t help.

    I just did a round of nylon last week which is also super hygroscopic, bag’s like at most 8 months old but seal was intact. Even printing out of a drybox with fresh desiccant I noticed more stringing and occasional blobs + nozzle buildup over the few days (Was redoing my hotend so I inspected it, no sign of nozzle leaking), can definitely make overhangs worse.




  • What printer and what orientation did you print these?

    Almost looks like some of the ones I’ve done in abs where I didn’t get proper cooling (turned to have the bow @ 45°, 90° being straight toward the rear of the printer for reference) either from my fan settings or orientation, could try increasing the fan speed? I know you said you’ve dropped the temperature but personally I still find I need to have the part cooling fan on (do print enclosed though so YMMV)

    How dry is the filament, afaik tpu is hygroscopic (been a while since I’ve printed with it unfortunately), I’ve seen messy bow show up on less dry filament, always worth a try anyhow just to remove variables.


  • It’s very deflection heavy, found once I got into the rhythm it was pretty well balanced. There are some standouts to me that took me longer, but frankly those were exceptions, runbacks are super short so getting back to a fight is quick, nothing really felt like a slog to me and there’s a lot of build options.

    It’s one I definitely put down a few times and came back to, it can be challenging at times but to me never felt unfair, pretty much always knew why I died. I enjoyed it a lot, definitely one of my favourite of last year.




  • A lot of companies require parking so you can pull out of a spot as a safety thing, it’s just second nature to me even though I haven’t had a job that requires it in years. It’s easier to see traffic that way, larger vehicles especially it’s just way easier to park that way. I’ll usually pull through if I can, but not always an option.

    For the work I did, safety wise it was so that no hitches were sticking out into traffic (pedestrian or vehicle), being able to maintain eye contact with other drivers and pedestrians and for evacuation in case of emergency.