despite the name, I strive to be somewhat original. somewhat.

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Joined 10 months ago
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Cake day: January 19th, 2024

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  • This week I’ve been mainly continuing my run of Antimatter Dimensions NG-5 (you have to go into the settings to find that mod). However, for some reason every github.io page refuses to load for me. I had to go to the page for the repository and download it.

    I found a game this week called Our Ascent, which is a “run-based” incremental (aka has a lot more in common with roguelites than most incrementals). I enjoyed it enough to make a post here where I outlined some of my issues with the game. I also joined its discord server (yes I know) where I found that it was inspired by an Android game called “Inflation RPG”. Other people say that another similar game is “Zawia RPG”, also on Android. Too bad I can’t install games on Android…

    Lastly, I’ve managed to get past sector 74 in Unnamed Space Idle (there’s also a steam page). A lot of mechanics open up past that point, and in pretty quick succession too. It was a sharp contrast with the pretty long wait I had to endure to get to that point.




  • This week I’ve been playing lots of Antimatter Dimensions. I decided to pull a save at 1 Reality and start from there, since I feel the game flows better that way. I don’t intend to complete the game, I’ll probably end my run as soon as Automator scripts become required.

    I’ve also been playing some mods of that game. Aarex has a collection of mods from before the Reality update. To access all of the mods, you have to go into the “settings” tab, click “load”, then click on the “mods” section in the pop-up. I’ve been playing NG-5, which nerfs you heavily but adds 2 new pre-infinity prestige layers to compensate. I really like this kind of mod, because you get to experience the new content right from the beginning of the game. It’s a bit too slow for me, but I’m okay with that. The alternative, which is adding in one of the mods that buffs me, makes the game too fast and prevents me from appreciating the new content.

    I tried playing Antimatter Dimensions: Simplified, which aims to make the content of the Reality Update easier to digest. I like what it’s trying to do, but my problem with it is that it’s too easy - it becomes a test of how quickly I can navigate through the UI. It also doesn’t seem to do anything about the Automator being required at some point in the game. Still, I’ll keep a save of it just in case.

    In other news, I’ve been trying to learn the Canvas API in order to replicate the grid in CLEANSED. Progress is slow, but I’m getting there. My current task is making sure that the grid will look clean no matter what font I select or what size it is, which (I think) requires the use of TextMetrics.




  • This week I played some more of Vepro’s games. In particular, Yet Another Merge Game and Universe Shrinker. Both games have big enough numbers to warrant large number libraries. However, I noticed that in Universe Shrinker the shrinking of universes was represented on an exponential scale but could be easily translated to a linear scale. I guess I could find more examples of this in the “really big numbers” group of incremental games, but that one felt glaringly obvious to me.

    I was browsing itch.io for new incremental games this week, and found Centrist Simulator. It seems to be good although it’s short and the appeal looks different from most other incremental games. Haven’t played it yet.

    edit: haha I messed up the link format again





  • I’ve continued playing Coloot Idle and I seem to have reached a point of inflation. Whether this inflation will stop before I hit the number limit of the game I don’t know. I want to find out, but the game has gotten really repetitive at this point. I’m willing to DM my save though if anyone’s willing to do it.

    I have also been playing Unnamed Space Idle (Web, Windows, Linux, just search for it) for the past few months, but haven’t mentioned it here for a while since I mentioned it in a previous check-in. That mention has probably been forgotten by now so I’m mentioning it again.

    This isn’t incremental, but I’ve been playing NandGame, a puzzle game about building computer components from smaller computer components for a while. Currently stuck with trying to make a selector.


  • This week I’ve been playing web-based button simulators. Namely, Demonin’s Absolute Button Simulator 2 and Ducdat’s Infinite Button Simulator. I think I prefer Infinite Button Simulator among the two. Both games are very grindy/repetitive and they make no attempt to hide it. It’s charming in a strange way. I can’t explain it fully - it’s like these games have a sort of subtly shifting rhythm to them. Come to think of it, most incremental games also have their own rhythm; button simulators simply happen to be a sub-genre where I’m able to notice the nature of the rhythm very easily.

    Vepro has published 3 games to galaxy.click. Of those 3, I’ve been playing Coloot Idle the most (but primarily because I’ve already played the other two). I’d consider it a semi-active simple game.

    I only recently found out that Barribob has released a new game called Apex Machina. It lags a bit on my laptop but I like it. Take note that if you’re on Linux you have to run it on a Chromium-based browser (and I’d assume the same for MacOS, but I haven’t tested).

    Oh yeah, there’s also a Genshin Impact-themed incremental published to galaxy.click called nahidaQuest!. It wasn’t my style and I’m unsure of its legality but I can see that there was quite a significant amount of effort put into it so you may like it.


  • She probably does mean the Matrix space. incremental.social has a slightly different interface compared to other Mbin instances, with the Matrix space being linked to as “Chat” in the navbar, there being a “Code” button which links to the site’s Forgejo instance, and the link to the list of magazines being listed under an icon on the right side of the navbar not present in other Mbin instances.

    As for the engagement part, it may have something to do with the fact that the people organizing this place have/had ties to the incremental games community back on Reddit. I know I wouldn’t have joined if that weren’t the case.


  • Cavernous 2 is a puzzle game with idle and incremental elements. In that game, you can passively gain stats to compensate for your lack of skill (in this case, good routes). However, there is a limit to how high these stats can go which is determined by how good the routes are. This makes it kind of redundant, and adds timewalls for skilled players later on in the game when stat grinding is strictly required. I’d either switch the passive stat gain system to not have an upper limit (making idling much more valuable) or replace it with a system that automatically sets those stats to the upper limits (removing idling altogether, though still incremental).

    Speedrun Dimensions is a game made during a game jam which involves repeating short incremental “levels” to grind resources that boost your rate of progress in those levels so you can beat further levels. It can get repetitive though, and I’d rather change the system so that you passively gain metaprogression resources based on your best time and replaying the level only serves to lower that time.

    Fundamental is a slow game. It’s not everyone’s cup of tea, but I like it. However, during the quick parts of the game the user interface gets in the way of my speed (and my finger health). It’s something I’d want to change, thought I don’t know what to change it to.

    If you’ll notice, the first two issues are similar in nature. I’d imagine most of the changes people will reply with will have something to do with either pacing, the way certain resources are earned, quality-of-life, or how information is conveyed to the player.


  • I’ve mostly been scouring itch.io for games to play lately, since I’ve felt like I’ve gone through all the GitHub-hosted games. A Dark Forest is a new game inspired by A Dark Room. I didn’t get dragged into it, but perhaps you may. It’s still in early development though. Evil Incremental is a game that reminds me of Orb of Creation, or at least the first parts of Orb of Creation. Perhaps a bit too much. Note that it was designed with a mobile UI in mind. More Curiosity is a short, micromanage-y incremental game. I think I recommended this a while back, but I’m too lazy to check.

    Also, not an incremental but I’ve been enjoying I Wanna Lockpick since laleyou recommended it to me a few weeks earlier. It’s a puzzle game with lots of numbers. I like numbers.

    On a personal note: today is my first full day of summer vacation. Hope I don’t waste it.



  • I don’t like resets that are just a few seconds long or less than a second, because they tend to become repetitive and therefore boring. However, I believe that these issues are not just exclusive to quick resets. They can also be applied to games with longer reset cycles and in many of those cases the effects feel far more draining (an example: I’ve never been able to stick with Trimps for long). What I believe matters more is how much the game allows you to play at your own pace. I think a minute is a nice limit for a satisfying reset loop, though that is an arbitrary number so don’t take it as law.


  • I’ve been playing NGU Idle ever since I found out I was able to access Kongregate again (I don’t have a Steam account). Other than that, I haven’t been playing anything that I didn’t mention last week.

    There’s a lot of games on that site, many of which I skimmed over. One of the games which caught my eye (non-incremental) was a game called “HP Atk Def”, since the mechanics seemed similar to Tower of the Sorcerer and I had been searching for games like it ever since the discord server for Cavernous introduced me to it and the sub-genre it spawned. I’d say it was easy since stats were not retained between levels and thus you didn’t have to think too far. But I liked it, and considered it a nice warm-up since I haven’t actually played any other game in the subgenre. Oh, by the way, if you have any other recommendations for games like this let me know (although keep in mind I don’t have money or a Steam account, and I can only read English).

    I spent more time talking about a non-incremental game than I did about incremental games. I hope that’s okay.




  • For that, you first have to unlock metal (get 12 earth) and then spend the metal on activating temporary automation (bottom right corner of each action). Each second of temporary automation contributes to ticking down that timer. If you have multiple active the timer ticks down accordingly faster, so don’t be afraid of activating as much temporary automation as you can afford.

    Furthermore, the effects of fire prestige only take effect after purchasing the second transcend upgrade in the air tab.

    I’ll admit it’s tough to understand what to do. It wasn’t intuitive to me either.