Dying and losing your runes in Elden Ring isn’t as big a deal as you think. The runes you collect from general enemies throughout the game areas are mostly inconsequential across the whole length of the game. The bulk of your rune income is earned by killing bosses, and there’s almost always a grace to spend those runes after you down a boss.
I used to get the same anxiety as you when playing Souls-likes. Once I accepted that losing my runes a few times is inevitable when navigating an area for the first time, that anxiety lifted and I could focus on just exploring and having fun.
Agree with this. The old sub seemed to have a massive influx of users from /r/Australia which decreased the overall quality of discussion i feel.
I have it and I think it’s kinda boring. I’m playing a necro, and while the class has some cool abilities, the game itself is kinda grindy. And I’m only level 30-something. The core gameplay loop of kill things, get new gear, repeat, just isn’t exciting enough to keep my attention.
Maybe it’s just not my genre?
If I make a post on here saying “the sky is purple”, am I spreading disinformation?
Contrived example obviously but this seems like very far reaching legislation.
Not me. For me it’s half a matter of principle, but I’m also liking the fact that I don’t waste as much time doomscrolling
I think the fault lies squarely in the hands of telcos. They’re meant to send you an SMS or call you to confirm any port before it happens. If they’re not following those rules they should be held liable.
On another note I wish banks and other financial institutions would provide other 2FA options in addition to SMS. It’s just crazy that I have better security tech on my Steam account than my bank account.
Bit of a shame for car enthusiasts. There are not many tracks around SE QLD.
This doesn’t make much sense. EVs can also be driven on a track. I’m guessing the real reason for stopping development is general economic concerns.