The combination of that knowledge and your username is disturbing.
The combination of that knowledge and your username is disturbing.
Until they give a “better” reason, I am going to assume the one they hinted at is true, and Microsoft just decided that it was worthless because it wasn’t “Mikami’s studio” anymore. Honestly, I already suspected it.
In which case, fuck them. These games were not made by one person, a studio is bigger than its director. And the rest of them didn’t get even one chance to prove themselves.
Truly shows how little they value the people who make their games.
J’ai trouvé quelques articles qui commentaient la même décision du conseil d’état, mais pas moyen de retrouver un lien de France Info qui ne soit pas leur facebook. C’est moche, France Info, ne faites pas ça s’il vous plaît.
How dare you.
Wow really? There is so much competition that there are non-VR games that would dream about 10k concurrent players. That’s crazy.
Tons of people destroying their furniture while playing.
Oh wow it was like the Wii again then!
Is that the one?
https://youtube.com/watch?v=5xPRIocr8ts&si=NDKWuM2m0yDKIOgL
A bit hard to see how it actually plays from the video because VR, but it looks kinda cool.
At that point I have absolutely no idea what they’re trying to do with that series.
They clearly don’t care about the dozens of us (dozens!) that just wanted the end of that quirky little game from the 00’s. So they’d want a new market for it, as was clear from that now old E3 shitshow… But why would those new players care about that IP at all?
A direct sequel, as good as it is, would have a tiny reception, and anything else would disappoint anyone who still cares about the first one. And I expect those to be vocal if not many.
What was the other one? i am not really following any kind of PvP shooters, but I wasn’t aware zero-g ones was a thing.
Or is trying to be a thing, apparently…
Ceux qui n’ont pas besoin de conforter leurs idées pourries n’ont pas non plus besoin de passer leur vie devant une chaîne d’info en continu.
It’s supposed to be the chronological order, and I imagine the games are separate enough, with only loose connections, that it doesn’t really matter in this case.
Because really, chronological is not the best order for many stories.
One of the best known examples is Star Wars, where episodes 4-5 lose a lot of their power if you’ve seen the prequels first.
A video game example would be Beaten Kaitos Origins, which is IMO one of the best attempt at a prequel ever. It completely turns the interpretation of the first game on its head, and makes both better because of it. It would ruin the effect to play BKO first.
I think those were mostly from his predecessor, but yeah, the post seems well suited for weather vanes.
Just spew whatever bullshit is floating in the wind at the moment.
Perhaps perplexity has privileged pipelines for perpetrating its pumping purposes.
Oh yeah, you’re right, that was a thing.
Wasn’t there a bird game thing he was supposed to do on the side? I don’t even know what happened to this.
I don’t have much hope for that really. As I said, BG&E never was a commercial success, and republishing it twice doesn’t seem to have changed much.
I am pretty sure they went for something completely different at E3 because they knew that fans of the first game were already not a lot, and part would have already moved on. They were not going to continue a story like 15 years had not happened in between episodes.
And now, we’re 20 years later…
I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.
But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.
Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.
Also enjoy the ride but don’t expect we’ll ever get a resolution for that story.
Oo boy, no they didn’t.
Beyond Good and Evil is a nice game, made by Michel Ancel’s team (the original guy behind Rayman and much later fucking Rabbids at Ubisoft) around 2003 for 6th gen. It’s a quite decent sort of Zelda-esque action/exploration game with good characters, humour, a bit of short alternate gameplay phases like stealth, boat races, etc.
It’s a bit short, but the time it lasts is very enjoyable. And then first problem, it doesn’t really end. It needs a sequel, badly. And unfortunately the game doesn’t seem to have been a huge success commercially.
So a small group of dedicated fans waits for a sequel announcement, that doesn’t come for a long time. After a couple years, a video trailer “leaks” randomly showing the two protagonists on a… road trip? Maybe? And basically nothing else. It’s enough to get people excited though.
Mostly radio silence for a looong time, fast forward to E3 2017, and big announcement at E3 on Ubisoft’s stage with Michel Ancel and company. No, we didn’t abandon the BG&E 2 project. Except now it’s sort of a procedural, planet-wide multiplayer oriented game. A prequel too, with different characters. Also we’re making a weird collaborative contest thing where you people submit art to us and we’re including it into the game.
It was awkward. It looked nothing like the first game was, and it wasn’t a sequel. Fans of the first game are like, where are my tiny but carefully crafted world and Zelda-like dungeons? When will we finally know what happens to the guys whose story we began 15 years before? Why is this turning into “generic Ubisoft game #47”?
None of that mattered, since we’re in 2024 and that game still doesn’t exist.
So yeah, fond memories for the OG, but mostly a huge disappointment.
Well that one’s a bit ominous.
Nature’s squeaky toys!