

That surprises me to hear that gamescope doesn’t have issues with it, seeing as it’s not designed for managing floating windows. Does the game implement its own window system, or does gamescope have a window system?
That surprises me to hear that gamescope doesn’t have issues with it, seeing as it’s not designed for managing floating windows. Does the game implement its own window system, or does gamescope have a window system?
(Replying to myself) Even if these numbers are legit, we don’t know the process or exact metrics used.
This data may include falsely banned players on Linux (which was reported before they restricted Linux) and may exclude many cheaters on Windows (any of those who weren’t caught). We don’t know.
They tweeted this graph in early December:
[…] In this chart, we’re displaying the infection rate, or the rate of matches that had a cheater present. […]
Note how the graph is missing labels and how neither it nor the tweet include information on how these metrics were gathered.
I interpreted “what’s your problem” as “what’s the issue with doing it”, since the article says the issue “really polarized them”, and the other response was opposed to the action.
Even if Meta makes better hardware (let’s say they just consistently make headsets that are 20% faster, lighter, and cheaper than the equivalent Android XR headset), I still don’t think that will matter in the long run[…]
I disagree with this conclusion. I think XR will remain mainly used for immersive experiences, rather than a stand-in for a phone or tablet. For that, price, performance and comfort all matter!
I can’t wait to give them a shot!
From my experience, phasmo’s proximity chat works in-game, but not in the lobby.
inconsistency with icons and design in some areas
Sounds like a straw man argument. What Linux user would cite that as a complaint against Windows?
(I use arch btw)
I’m sorry to hear you’re having trouble!
Regarding the vainfo thing, at least on Arch, the Nvidia vaapi driver is a separate package. I’m not sure what the equivalent is on bazzite, but that’s likely why vainfo doesn’t show anything. And you should still be able to use nvenc anyways, which sunshine will choose before vaapi.
Is moonlight able to see the computer on your network? And in sunshine’s web interface under the “troubleshoot” tab, there’s a log. Does it say anything that might help?
My ds4 works out of the box— the touchpad even maps to the mouse cursor (I use libinput and Wayland).
Ds4drv, if you use it, will override the default kernel driver I believe. Make sure it’s not emulating an Xbox 360 controller, unless you want that.
ArchWiki also mentions that you need to disable hidraw in Wine. Maybe that’s related, if you have issues with Windows games?
If you’re feeling adventurous, you could compile Marlin yourself. I did it to use a pin as an “off” signal for my fans, but ended up tinkering with options like linear advance. The set up isn’t too hard, but you need vscode.
I’ve played a small amount with it— I didn’t go far because I only have one graphics card. But my understanding is that you can set up the virtual machine to “capture” the graphics card when it is booted up, and “release” it when it’s done. That’s how some people can use a single graphics card, they just can’t see the Linux desktop while the vm is in use.
For switching games, make sure the drive the game is on is supported by both Windows and Linux. I imagine you’d need to unmount it on the host while the vm is open. I do this for some games with dual booting. Also, install the Windows version and force proton, otherwise you’ll have to install it twice.
For microphone, I assume there’s a solution like network: a way of forwarding the data to the VM in addition to being available on the host. I haven’t tinkered with this though.
For monitors, I’d look into Looking Glass. My understanding is that it can make a window to display the vm output. If you don’t mind the monitor being “tethered” to the gpu, though, I’d imagine any monitors attached on the gpu you pass would display the vm’s contents, while any on the host card will remain the same.
Best of luck!
This list was really hard for my phone to view. It’s an older phone, so that’s probably why, but it kept freezing and reloading.
That’s fair— I’ve had to go looking for rabbits and breed them on each world I’ve gotten bundles in.
They’re great for early game— I’ve used them through the experimental feature to hold mob drops and other small-count loot. And I like being able to access them right from the inventory, though it is a bit tricky to get the preferred item out.
That’s all my praise. Shulker boxes hold lots more total and are way better post-dragon. And they could add the inventory access mechanic to shulker boxes.
Colored bundles are a huge W!
I’m a bit bummed that they don’t use rabbit hides in the recipe anymore… it makes it more accessible, but they’re an almost useless item. And Minecraft has a lot of those.
Idk where you heard that— I know there was difficulty implementing them with certain control schemes, so I think that’s where the delay came from.
Thanks for sharing this, it’s super awesome! I agree that subtle stuff like this adds up to make a fresh, polished experience!
It made fairly big waves when it was released— mostly covered by cod influencers and the like. Their big selling point was “no sbmm”. I’ve thought about giving it a shot, since it can run on Linux under proton.
Haha, Jonathan, I am shitting toothpaste