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Cake day: July 4th, 2023

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  • If I had to guess, he’s drawing parallels between Newman and Cruise’s careers. The Hustler was the first of several films Newman made in a short period of time that marketed him as a hero. It wasn’t his first Oscar nomination, but it did earn him one.

    The Sting was a huge box-office success Newman was in after a bunch of flops, and helped bring him back into the spotlight.

    The Color of Money finally earned Newman an Oscar, and it was reprising the same character he played in The Hustler after 25 years. You can definitely see parallels there between him and Cruise with Top Gun (36 years between it and the sequel), and weirdly enough Cruise is also in The Color of Money.





  • Kovukono@pawb.socialtoScience Memes@mander.xyzparticles
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    24 days ago

    All of this is just going off checking Wikipedia, so it could be wrong. Gluons are a type of particle that can have nine different “color states” depending on the quarks and anti-quarks that comprise them (despite the name, it has nothing to do with literal color). These states are made up of red, green, and blue for quarks, and anti-red, anti-green, and anti-blue for anti-quarks. Depending on the combinations of quarks and anti-quarks, the color state of gluons listed something like “red-antigreen” as “rg”, with the “g” having a line over it to show it’s anti-green, not green. Since you can have a color matched with the anti-version of its color, like I said earlier, you get 9 potential color states.

    Then, of those 9 color states, you have combinations of two gluons of different types of states that combine. If you have a strong, stable version of this state, it’s called a color state singlet. Particles like protons have this state, and it allows them to interact with other particles that also have color singlets. However, gluons can’t interact at long range, that means they also can’t hold a color singlet.

    So, that leaves 8 potential color state couplets that can be formed. I have no idea why there’s only 8 valid arrangements of those 9 couplets that aren’t a stable singlet, but apparently you can only get 8.

    Also tagging @[email protected] because I don’t think they’d get notified.

    Edit: Sorry for the reply after it got answered. There was nothing when I started and it just took a while to figure it out.




  • That’s kind of Ninja Theory’s thing. Heavenly Sword was boring to play, but had an interesting premise. Enslaved was literally planned to be a movie and had the gameplay added on after that. The only game of theirs that I can think of that had good gameplay was DmC: Devil May Cry, and the story was absolute garbage. I don’t know why anyone would pick up a game from them when their track record is so lopsided.



  • I played these games for the story. The campaigns used to be pretty solid, with good action and a lot of good moments. I’m not saying they’re excellent still, but Modern Warfare had both the nuke and “All Ghillied Up” sequences, Modern Warfare 2 had the up-until-then relatively unexplored front of the United States and the “No Russian” missions, I was genuinely interested in Advanced Warfare’s story, and if you want to go really far back, CoD 2 had some excellent missions that really nailed the scope of battles in WWII. A big part of the reason that Titanfall 2’s campaign was so highly praised was because they had the talent behind Call of Duty’s campaigns working on it. I’m not saying the multiplayer is any small part of the game, but there’s at least some subset of people who played it for the campaign.


  • Kovukono@pawb.socialtoHelldivers 2Tips for fighting bots?
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    1 month ago

    On the contrary of “go slower,” I suggest you actually move faster. Bots cause issues when dropships come in. Sometimes, even when you’re doing everything right, you can still get a flare set off, and if you’re trying to clear a base and a dropship comes in, it gets a hell of a lot harder. The longer the mission goes on, the stronger the bot patrols and reinforcements get, so the best option is to treat almost everything like a blitz mission.

    Most of what I’m gonna say, you probably already know given your loadout. The big difference between bot outposts and bug nests is that you don’t need an angle for a guaranteed airstrike to take out a factory. If you’re running the autocannon, you can take out factories if you’re in front of them from a hell of a distance. Just aim for the upper part of the vent from within about 45 degrees of dead-on, and the factory goes up. If a flare goes off, it’ll be dropped on the bot calling it in, and by the time they land, they won’t have any idea where you are if you run. If you can’t get line-of-sight on a vent, run up, call in an Eagle Airstrike, and run off again. For light and medium outposts, you can get in and out in no time.

    For just regular patrols though, if you have to engage, engage at a distance. I’d swap out the mortar sentry for an autocannon sentry, mostly because it brings more immediate results, with less of a chance of killing you if the bots get too close. If you shoot at them from a distance, they’re more likely to have less time to react, and not get a flare off, which again, is the worst outcome of engaging. Deal with it, and move on. Don’t get bogged down in engagement.

    Aside from that, the only real change I’d make is swapping out the orbital laser for the orbital rail cannon. You’re not limited to just 3 uses, and while your autocannon can deal with sneak attacks on big bots, sometimes you just need to delete something. If they’re close enough together, I’ve even seen it take out 2 hulks. You can get rid of a big threat every two and a half minutes, and not sacrifice speed. Only other difference between your loadout and mine is that I’m using the Liberator as my primary, but if you’re happy with the Adjudicator, keep it.

    For your team wanting to shoot everything, if they’re going to insist on drawing aggro, let them. Do objectives, be proactive. You get a lot more bots from an area filled with outposts than an area empty of them, and you’ll lessen the number they have to fight. Finish a spot, move onto the next, and do it fast.

    One minor thing, factory striders. These things were built to withstand tons of air strikes, and even eat orbital lasers and rail cannons. But if you take off the machine guns on its chin, and walk up to it and unload on its belly with the autocannon, they go down very fast. The biggest challenge will be getting your team to stop calling in airstrikes so you can do it.



  • I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.

    Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.




  • Kovukono@pawb.socialtoHelldivers 2Increased enemy spawn rate
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    2 months ago

    Check the patch notes here. A week ago they tried to up the difficulty for solo players who would stealth around the map. If you look under the section Enemy Patrols:

    Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties