• 42 Posts
  • 217 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • Firstly, I feel offended you reduced the giant mecha vs a dragon cinematic to robot vs a doll army :P

    Ff9 did the “all powerful god” but it is really a wtf out of no where momement that can feel jarring with the themes of the game - a ludonarrative narrative dissonance, unless I missed some obscure reference to it somewhere

    I would argue that ff6 wrote a less jarring “kill a god” fight:

    spoiler

    Although pulling ideas from christianity, it has a psychopathic clown ascend to godhood, shatter the world and sit a top his “heavenly throne” shooting god rays from the sky on a whim

    The fight then is a series of killing his “angels” before finally destroying him and shattering his “heaven”


  • That is a shame, I would have thought that she would have some measure of control after the events of the first game

    Especially, since the burden she was carrying was lifted.

    spoiler

    I guess she has a severe case of the “blessing” that she disassociates with reality regularly and is unable to discern what is real and what is not as she lives a life of what she thinks is real as truth.

    I guess I can see that happening without any form of medication or therapy and only having her own thoughts to live with after the traumatic events of her past


  • FF 8 Spoiler Response

    spoiler

    If I recall, Squall sees a defeated Ultimecia staggering and ready to pass her powers on before dying, but Edea stops him from finishing her off They sort of have a conversation and SeeD is mentioned and young Squall comes running to Edea

    Rinoa grew on me, at first hated the brattiness but over time she grew on me as a character who acts a blunt force determined to break Squall out of his shell. The Ragnarok scene and her becoming a sorceress locked her in as she matured and leaned on Squall for support in a reversal of her wanting to be his support and Squall being more “human”

    The real love story is Zell and Hot Dogs (oh, almost forgot, Pig-tail girl)

    Laguna and Raine was a lot more wholesome and mature with it not having any internal drama. The drama is more external elements leading to a more bitter sweet tale of Laguna accomplishing his mission but living with guilt of his failures


  • FF8 spoiler response

    spoiler

    Yeah, I agree especially with her being a tragic character her final lines sounds line someone desperate:

    “Recall a memory from your childhood. The sensations, emotions, the words from back then. Growing up means leaving something behind and throwing something away. Time will not wait, no matter how hard you hold onto it, it escapes you. And …”,

    especially considering how Ellone’s powers work

    I think it is repeated (at least once already) or she achieved some form of omnipotence with her time compression as her plans seem to have a definitive goal to them like she knows who to look for (Adel and Ellone) and what to do to achieve her ends. Edea (forgot her name) probably still had enough power to “guide” her a bit but ultimately she was overpowered most likely, until Ultimecia released her power to hop to the next one.

    Yeah, Squall could have finished that in a few ways - although, I guess seeing Ultimecia survive (especially after she implanted that final thought, in retrospect), his instincts probably didn’t want to take the chance of her time hopping again and wanted the time line to be prepared. Also he couldn’t kill an innocent person either and risk one of the orphans getting the power as Edea tells him

    The love story between Squall and Rinoa can be melodramatic, but it is done well enough with Rinoa peeling away the layers of edge off of Squall.

    Laguna and Raine though, I agree was a lot better and I think Raine understood the type of person Laguna was and supported him - her personality was like his in some ways. She probably saw Ellone as a daughter as well and knew how far he would go to protect her, which is why she probably kept her pregnancy quiet to not distract him on his quest to save their “daughter”.



  • spoiler

    In a way, I guess technically her goal was very godlike as she wanted to control and compress time to create a favourable timeline for herself.

    That goal however just created a self-fulling circular loop prophesy as her fear of SeeD was ultimately her demise.

    As for the time shenanigans:

    • Her being killed by your group in the future leads to her essence finding Cid’s Wife as a host in the past
    • Leads to the founding of SeeD
    • Introduce main character and group for the game
    • Leads to perpetuating a cycle

    I suppose one can think of her desperately trying to win a time loop and going mad from failure

    Edit

    spoiler

    Laguna’s Love Story wasn’t too bad, although a little on the nose for Squall falling in love with Laguna’s first Crush, but him settling down with Raine was bitter sweet at the end.



  • Haven’t finished 1,2,3 but spoilers below:

    spoiler

    Ff4 - have to stop a vengeful manifestation of an advanced race

    Ff5 - stopping a tree

    Ff6 - stopping a clown’s divinity

    Ff7 - well, that is more an alien with support from the spirit of the planet protecting itself

    Ff8 - sorceressess and time shenanigans

    Ff9 - ends with an abrupt challenge from a death god to convince it not to delete the current universe

    Ff10 - and be transported to a land where a dominant religion is enforced through the power of a wmd that is maintained by “faith”

    Ff12 - prevent the folly of a man trying to become a god, through the power of a renegade of the universe godhood pantheon

    Ff13 - become pawns of higher beings wanting to stop the nihilism of one of its brethen tired of the infinite cycle


  • I would say anyone interested in the game a general rule of thumb would be trash mobs and easy fights = real time and bosses and difficult fights turn based.

    One can luckily change that on the fly.

    I mean if one is confident in their micro, then one can do most of the game in real time, but the game does have enemy encounters that just feel unfair when fighting real time while feeling better tuned in turn based.

    Good game though as one journeys through one of initially 2 “ascension” paths that can eventually branch out into one of 10 different paths as one takes the fight against, technically, gods - but not in the heavenly sense.


  • Autumn year 3, Things coming together well, Character is married(to Emily), 1st kid is roaming around the house, cellar is doing its thing, warehousing is almost complete but will only fully commit to putting everything in one once I have stockpiled enough iridiums, batteries and starfruit for sprinklers and

    spoiler

    Junimo Huts.

    Otherwise days are spent being the transporter of raw goods to the various production warehouse buildings and change it up with something like a movie or a vacation for a few days roaming around

    spoiler

    Ginger Island





  • It is easier to exchange at the merchant, I agree, but there are also a lot of other stuff I am interested in spending my omni-geodes on (and iridium bars) especially since I decided to try skills I don’t usually use (went for more ores and coal, so less omni’s to go around)

    I don’t go to the desert so much as I’m busy at the moment spending most of the time playing and working on my farm’s aesthethic and the income I make is sort of while I am busy type of thing.

    It is more a spur of the moment when I go if it is a lucky day.

    Taking it slow and eventually will buy the wizard desert totem and have the return sceptre to not have to worry about consumable totems.

    Otherwise I am trying to avoid playing optimally and putting in effort to enjoy a chill save of experimentation.





  • The farm is coming along great, have a consistent income stream going and working on modernising the farm with production and storage going into sheds.

    Robin earned big bank in fall of year 2 as it was non-stop construction on the farm.

    So far I have 2 coops with 10 chickens, 4 ducks, 4 rabbits, 3 barns with 5 goats, 4 cows, 6 sheep and 4 pigs.

    Looking towards have 12 chickens, 4 ducks, 4 rabbits, 4 dinosaurs, 6 goats, 6 cows, 12 sheep 6 pigs and 6 ostriches eventually.

    In Winter year 2 now and working on getting my silo setup complete - thinking about 8 for a comfortable winter storage with wiggle room

    Have my fruit trees grown and using the greenhouse for my tea and ancient fruit for now.

    In regards to skills

    Being a shepard is pretty cool as I have access to daily wool when they are high hearts.

    Like the crabs pots without having to refill them and probably prefer it a bit more than fishing

    Mining is alright, the convenience of extra ores are great but I feel that the other specialisation gels with my playstyle more

    Foraging for extra timber feels better than I thought as hard wood is no longer an issue when maxed, although I do miss the organisational convenience that the foraging tree provides

    Scout surprisingly feels better than I gave it credit, feels good to hit enemies for 200+ with the lava sword, although it is a toss up between better crits or shorter cooldowns



  • Middle of Autumn, got the first home upgrade and still sitting with the starting coop on the meadow.

    Placed down and waiting for my trees to grow for a sap farm and once that gets going I should be able to start expanding the farm with a barn, a money shed, a couple of silos and work on tidying up with path ways.

    Also decided to level into paths that I do not usually go into to - forester, scout, rancher, miner, trapper

    Overall, money has been tight, but that has been on me as I am surviving off my mayo, some jarred goods and fished up extras as income and keeping the crops for requests and community center.