@RubberElectrons @strubbl
I don’t know if @geomob are running anything in the US these days. @OpenStreetMapUS might have events that interest you?
@RubberElectrons @strubbl
I don’t know if @geomob are running anything in the US these days. @OpenStreetMapUS might have events that interest you?
@infeeeee @openstreetmap
Yes I was.
In the current state they are useless for showing the images, but it might be better to keep them temporarily and use the changeset information to contact the original ‘uploader’ and see if they’d be willing to upload via e.g. @MapComplete (who have a @panoramax instance now).
iD should not be allowing the creation of these so I think someone should open a bug report if it isn’t already fixed.
@infeeeee @lukstru @openstreetmap
That looks like something that should work in an HTML <img > tag, but doesn’t. Maybe it has been truncated?
@[email protected]
Apparently the site author is on the fediverse: @[email protected]
@uninvitedguest @shoobs ooh, I didn’t realise there was source available
@controlphreak @snrkl
Now that StreetComplete has overlay layers for places and things you can add most of the thing you’d want to add in person.
I know the author has already mentioned it, but MapComplete.org might be a good site to look at if you’re just starting and have local knowledge of an area. I know in my early days mapping that just looking at a list of map features would remind me about places that I’ve know about forever and never thought to put on a map. The MapComplete themes might have some obvious omissions that you can fix quickly.
Apple Maps uses OpenStreetMap data on n some countries.
IIRC At one point Google Maps would let you download a map for browsing, but you couldn’t do offline navigation. Don’t know if that’s still the case.
Organic Maps does the routing on the device.
@MigratingtoLemmy @101 @openstreetmap
No, this is against Google TOS and OpenStreetMap policy on data sources and the Data Working Group will step in and block any accounts doing this to protect the project as a whole.
@als @Adderbox76 @openstreetmap
I suspect that’s because if you read the post it looks like OP is a beginner and not an experienced editor.
Vespucci, JOSM and level0 aren’t getting mentioned either because they aren’t the best starting points.
@thibaultmol @unknowing8343 @openstreetmap
Maybe, but they also seem to be making intermediate standards to make it easier to wean themselves off OSM.
It’s not clear yet if that is actually a goal or a side effect.
@BitSound @openstreetmap
There is no real reason to break things up block by block unless the blocks have unique names or something. It’s also a pain to edit when the areas have been glued to the roads.
So yeah, leave them big.
@SomeAmateur @Adderbox76 @openstreetmap
I think in its usual setting StreetComplete uploads as soon as you make it (if you have an internet connection). It can also be set to upload when you reach WiFi or manually.
@ame @MangoPenguin @pietervdvn
StreetComplete does have a couple of quests for this that default to disabled so you can turn them on if you’re interested.
@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don’t know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they’re clearly doing something better.
@Showroom7561 @pietervdvn @openstreetmap
This is an offline render, internet speed shouldn’t have any effect.
The lack of caching of previously rendered areas is annoying.
@mamus @gigachad @openstreetmap
This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.
@sven @openstreetmap I think the tagging you’re showing *should* be fine, but as I think the
:forward
andbackward
tags aren’t as widely supported I’d put the lower speed as a genericmaxspeed
for that bit of road as well. That way simple software will default to the lower limit and more sophisticated software will use the correct one.