

The games need accessibility settings and not a difficulty toggle.
Give people settings to tweak the aspects of the games they struggle with. A generic “easy” mode is the laziest and most patronizing solution.
Give people accessibility sliders for enemy animation speed, iframe windows and health buffs alongside with the options for colourblind, motion blur, sound balance, etc
Making arbitrary modes for easy and hard is such a waste of time. Balancing a game takes a long time and most of the easy and hard modes are only lazy buffs/nerfs to health and attack.
Number 1 thing I think these games need is more complexity. Since Elden Ring the focus has been on polishing/simplifying the existing mechanics and not lets flesh these out some more and add more complexity to the level design, story and missions.
Lies of P is a great example. Incredibly polished and great for first time players but damn if it’s not basically just a linear game. The icons for the missions and everything basically spelt out for you. There is no way to miss anything in that game really.
You need to hide things properly for there to be something for players to find. Hearing about a location that you missed and going back to explore and seeing just what else might be hidden is an amazing feeling.





















Don’t give substack blogs clicks. Fucking Nazi enabling platform.