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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Yes, this. I’ve been filtering my feed a lot and I frequently check communities info and this back closing behavior gets me to have to reopen often if I don’t remember to tap the arrow instead.

    Even better please add “about community” and “about instance” to the main feed context options (three dots button). I wish I could customize it, as it has block instance but I can’t see instance name without opening and I don’t want to risk blocking “lemmy.world” lol


  • Yes!! This so much, I was thinking of making a thread somewhere to talk about lemmy filters, better search to filter in, and auto hide to filter out undesirable content.

    I would love if I could do that to usernames too, and comments and user blocks based on posts title/content.

    We don’t need tribalistic mods to babysit us, just let me moderate my own feed and automate my own space, personal keyword/regex for the win. :D



  • For me it’s a different reason from other people.

    I’ve had this idea of an overlay like rainmeter that works like a mini game for my twitch stream but the software didn’t exist yet.

    I just wanted pet slimes moving on my screen while I streamed, and I knew the technology was possible.

    So I started with Python, pymunk (chipmunk physics), and pygame, realized that pygame couldn’t do transparent windows, neither does TKinter, then Pyglet failed me hard with their messed up documentation and community so I ended up finally accepting I would have to use PyQt5 and it just worked until…

    Using PyQt opengl widget I could achieve per pixel transparency and capture on OBS , I did click through and used a mouse library to track clicks outside the QT window, but then my new bottleneck became the pymunk library.

    Handling physics was a nightmare because doing anything took way too much effort and that library loves to just crash stop and burn the runtime anytime it doesn’t like something, for example anytime I removed shapes bodies or constraints that were already removed (multiple instances remembering each other and trying to detach separate) it would crash. Or trying to figure out which slime collision, because you can’t easily put our take info from pymunk physics space, so I had to just iterate==everything to check which slime is touching what every frame and that is O^n which is not good.

    Once I gave up on the increasing complexity and difficulty of these simple base systems I slowly troubleshooted my way into trying Godot. Video tutorials showed me that you can do transparent click through windows (unity and unreal cannot), you can do soft body easier with a much easier physics engine handling (probably the biggest reason at this point), and I never even tried the twitch integration but I already know it’s gonna be easier too.

    My actual game idea will require unreal as I love blueprints and specific features, but I also fell in love with Godot for anything else. ❤️

    I can’t wait to have 2D pet slimes in Godot, (if you think about it, slimes are actually just fantasy snails 🦠🐌👀)




  • This is nice, makes me want to try Connect.

    I’ve tried jerboa which was an error ridden terrible UX where they updated client behavior without giving option to toggle back.

    Then I switched to Liftoff which has been so much better than jerboa but still they also have this very annoying “swipe right to close thread” which gets me constantly kicked from posts while in a relaxed hand position accidentally swiping right trying to scroll and on top of it it doesn’t save remember which comment threads were collapsed so I have to reread scroll every single time…

    Does anyone know a lemmy client where I can browse without these gimmicky swipe gesture controls?

    Or know a list of lemmy clients that currently exist?

    It’s really hard to filter useful info from opinions, I think I’ll try just using them all.

    Edit: formating is weird