If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.

There’s always Blades, I guess…

  • AhismaMiasma@lemm.ee
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    1 year ago

    I’m a little out of the loop, what has Bethesda seriously produced since Skyrim other than FO4, FO76, and Starfield?

    It seems crazy that such a well known studio wouldn’t have more successful releases in the past 12 years.

    • baconeater@lemm.ee
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      1 year ago

      Why release more games when you can re-re-re-re-release skyrim for the billionth time?

    • Sean@lemm.ee
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      1 year ago

      Those are huge games (Starfield especially) to be fair and they only have a bit over 400 employees.

    • boonhet@lemm.ee
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      1 year ago

      Should’ve handed Fallout 4 over to Obsidian after the success of New Vegas (which I will maintain is way better than 4) and put those resources into something new and interesting (which to be fair, Starfield sorta is - at the very least it’s a new IP and a new setting for Bethesda).

        • boonhet@lemm.ee
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          1 year ago

          Ooh, I didn’t know about that!

          Haven’t played New Vegas in a few years, will be nice to play it again!

    • tymon@lemm.eeOPM
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      1 year ago

      I’m not sure what the distribution of resources has been on the design-side of things at Bethesda, but they’ve had some kind of hand in the following games since Skyrim:

      • Elder Scrolls Legends
      • Elder Scrolls Online
      • Elder Scrolls Blades
      • Fallout Shelter
      • Dishonored
      • Redfall
      • A Million Different Skyrim Iterations

      I know several of those are strictly under the Bethesda Softworks publishing side of things, but even on New Vegas the game design branch helped out here and there. I imagine they’ve been overloaded with working on how complicated Starfield actually is.

      Still, it’s a little bizarre that things have only been taking longer and longer as time goes by.

      • Thavron
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        1 year ago

        Surely Redfall was produced by a team of three interns on a Pentium 4.