• Sanctus@lemmy.world
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    1 year ago

    Maybe with some more maturity we’ll see this become viable. Because you’re right. If we hypothetically did it right most machines would be unable to run it from the VRAM consumption alone. Always online is an option to offload that, but that breaks my code of ethics and I refuse to make online only games unless its an MMO.

    • conciselyverbose@kbin.social
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      1 year ago

      As a dev, you could do a game with these features and a subscription, while also making the code available to self host and host for others.

      You could also configure it in such a way that much of the generation isn’t in real time, so periodic connectivity is needed for the feature to work correctly, but persistent access is not, and have reasonable fallbacks so the game still works without it. You could even make the protocols open even if the source isn’t to make it easy for others to replace your server as tech develops.

      Most of the things leading to always online connections to publisher servers are deliberate choices to exert control, not things that can’t be done in other ways.