• GrindingGears
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      1 year ago

      No, not really. I mean if you want to give me them as additional bonuses or whatever, without any real world cost, then no harm no foul. But it’ll be a cold day in hell when I spend real world money on virtual clothing for a character in a video game. Ditto with cars (excluding the game itself).

        • Noved
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          Then I feel like it’s important that those are included in the base game no?

            • Noved
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              I mean, exactly how it use to function. Release a new game. If there is really enough content to warrant a paid product, just put that into the next title. Instead what we are getting is developers excluding content from the base game to release it a year later for a quick buck.

              • DreamySweet@ani.social
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                What is the difference, other than the pricing, between content being excluded from the base game and sold a year later as an expansion and content being excluded from the base game to be sold as a different game a year later? Why is one okay and not the other? Why is the one that is cheaper for consumers the bad one?