So I have intermittently played factorio. Scraped through a vanilla playthrough a while back and just did a more serious playthrough recently. I would like to move into using more mods, getting better at using trains and such. Are there any recommended mods for where I’m at to be able to keep moving forward without jumping to far into the deep end of complexity too fast and losing interest?
I’ll make a list of some good ones to start with.
This let’s you move thing around in the hand crafting que.
Hide the minimap if it’s preventing entity data from being shown. Very useful.
These four just move various items into their own crafting category so they don’t clutter up the the menu. This is very important if you have many mods that add items.
Makes it so tier 3 belts move at exactly twice the speed of tier 2 belts, and tier 1 at half the speed of tier 2. This let’s you use splitters easier.
These three just make things look nicer.
Enhances the day/night cycle. Very customizable.
Auto repairs items that are in your inventory using repair packs.
Makes fuel inserters actually useful
Visual improvement. Makes the map easier to read.
These two make handling fluids much nicer and simpler.
Let’s mods include ingame tutorials on how to use them. Sometimes, it’s almost impossible to understand what’s going on without it.
Makes it so you can navigate your base easier.
Adds important details to item descriptions that you would otherwise have to look up online to find.
Oh wow these all seem super helpful! Everytime I’ve tried to find mods I end up lost because there are so many different ones and some are really good and others less so. I’ve started really loving this game more recently, especially with the replay ability. Recently I’ve been working on getting better at train layouts as well as using the circuit network since I always tended to go whole hog into the logistics network as soon as I unlock it. Thank you so much!
Your welcome. I love this game too, and it’s nice to be able to help out the community a bit.
Rampant
It doesn’t really add much complexity, all it adds is suffering and pain (my last 6 games have lasted around 12 hours before my defences get completely overrun and i’m forced to start over)
But it all depends on what you want to do really, logistic train network LTN is a mod that lets you build a train network that works almost like logistic bots, that can be quite interesting to play with, and makes building megabases centered around trains much more manageable
Oh the train one will help immensely. The lack of an ability to make them intelligent( for instance sending a train to a specific stop if a certain item gets low or the train is empty) can be very frustrating. I swear my last playthrough I died more to my own trains running me over than I ever did to the enemies lol.
Bonus tip, there is a dedicated LTN Combinator mod which gives you a prepackaged way to configure LTN stops.
Part of me feels like if I use that I’m cheating lol.
You call it cheating
I call it efficient use of tools acquired. And isn’t that at the heart of Factorio?
Fair point. No offense intended by my comment.
Krastorio 2 is the recommended overhaul mod after a vanilla playthrough. It makes the game somewhat harder than vanilla, although I don’t really know what it contains as I never played through it.
Industrial Revolution 3 is another good choice.
Or you can jump off the deep end like me and start a Angels+Bobs map, but this is quite difficult dealing with many byproducts and thousands of recipies. Also, you don’t need many trains to beat it, I beat the modpack with 3 train lines, but if you want to scale up trains would be useful.
Angels+Bobs really is jumping in the deep end. And IR3 has a very different early game.
Krastorio2 is mostly the same but more of it.