• smoothbrain coldtakes
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      11 months ago

      They have a great library but they suck at monetizing it. Their streaming service is built around Azure so MS always gets a cut out of their GaaS offerings regardless.

      An example of a way they’ve botched this is that the PSN client on PC, which would expand their userbase significantly, doesn’t natively work with the PS5 controller. That’s like, the first thing they should have figured out when deploying on another platform: make your input work!

      • echo64@lemmy.world
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        11 months ago

        Their streaming service is built around Azure so MS always gets a cut out of their GaaS offerings regardless.

        that’s not what these words mean fwiw, their cloud is built around azure so microsoft get a cut of that. but it would be amazon or google otherwise. their streaming service is based around their own systems as it has to stream via real ps3’s, ps4’s and ps5’s and has nothing to do with GaaS

        GaaS is stuff like… fortnite. or Cod Warzone.

      • Vilian
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        11 months ago

        to be fair the client is windows only no?, so it’s not perfect too

        • smoothbrain coldtakes
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          11 months ago

          It’s funny because Linux recognizes the controller totally fine and more or less always has while Windows has shit like DS4Windows. Steam also always worked as a proxy, since they had their own drivers.

            • smoothbrain coldtakes
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              11 months ago

              It depends on the game.

              From what I understand if you are running something through Steam, the Steam drivers for the controller should parlay in between and provide full functionality. I haven’t personally tested it though, I don’t have space on my current install to fit Spider-Man which is one of the games that has it most optimally. My Windows version doesn’t give me the haptic feedback, I know that for sure.

            • Vilian
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              11 months ago

              yes, but in linux only wired(idk about windows)