• RightHandOfIkaros@lemmy.world
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    8 months ago

    Right, but they should have just released it knowing it was going to die, unless they continue to receieve funding if they keep delaying it? Its just a money pit by this point and the faster they dump it the faster they can stop sinking money into it.

    • Dark Arc@social.packetloss.gg
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      8 months ago

      I mean … If you can delay the game and actually make a hit, why not?

      Gamers are so ridiculous “how dare you not release this game that’s clearly not ready!” one day “how dare you delay this game multiple times! Just give up or launch it already!”

      And you know maybe you’re not in the former group ever, but it’s just wild to me how people can have such wildly different takes on this.

      • RightHandOfIkaros@lemmy.world
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        8 months ago

        This will not be a hit. This game has been delayed how many times already and its still in a worse state than Star Citizen. This game had a chance to be mediocre like 5 years ago, but by now its got zero chances.

        • Dark Arc@social.packetloss.gg
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          8 months ago

          This game has been delayed how many times already and its still in a worse state than Star Citizen.

          Literally who cares, it’s not released and that’s the point. This is like saying the lightbulb is doomed to fail because they didn’t get it working as soon as they’d hoped.

          • RightHandOfIkaros@lemmy.world
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            8 months ago

            Literally who cares, it’s not released and that’s the point.

            You care apparently since you’re defending it so hard.

            This game has set itself up to fail in a similar way that Metal Gear Survive set itself up to fail. Viewer reactions have been across the board pretty negative to footage released. Most people have said they do not plan to play the game. When a development studio sees a lot of negative feedback for early content, they make a choice of delaying and reworking what they have to hopefully get more positive reception, or releasing anyways to largely expected negative reception. The problem is Skull and Bones has been delayed multiple times, and every time it has had content shown the reception has been mostly negative. That’s generally a sign to a studio to drop development completely, because releasing will cost the company more money than dropping the game. This game has a legal requirement to release. So they either release and damage their reputation again, or they delay and rework. But they can only delay and rework so many times, their funding is not infinite.

            This is like saying the lightbulb is doomed to fail because they didn’t get it working as soon as they’d hoped.

            If the company making the lightbulb was going bankrupt, had numerous reports of unethical and illegal activity, had made only mid-at-best lightbulbs before, was cancelling other more promising lightbulb designs, and looked like a bootleg of another company’s lightbulb, maybe.