ijeff@lemdro.id to Technology@beehaw.orgEnglish · 1 year agoWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comexternal-linkmessage-square26fedilinkarrow-up151arrow-down11cross-posted to: [email protected]
arrow-up150arrow-down1external-linkWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comijeff@lemdro.id to Technology@beehaw.orgEnglish · 1 year agomessage-square26fedilinkcross-posted to: [email protected]
minus-squareGamma@beehaw.orglinkfedilinkEnglisharrow-up3·1 year agoThe talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
minus-squareanlumo@feddit.delinkfedilinkEnglisharrow-up2·edit-21 year agoWell yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.
The talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.