Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It’s weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

  • Glide
    link
    fedilink
    English
    arrow-up
    14
    ·
    1 year ago

    Some people play games to get away from the challenges and struggles of their day-to-day. Others play to find new way to challenge themselves.

    I like games with clear indicators of “good”, “better”, “best”, even inside wins. Having a grade, or at least some metric by which to measure just how good my success was, is fun to me. I still load Hi-Fi Rush because, even though I’ve beaten it twice over, there’s opportunities to get a higher rank in each stage or in the post-game challenge modes. I raid in FFXIV because I like trying to parse better and better every week. “Haha number go up” is a fun goal in any game where I find the gameplay engaging.

    Does this mean I play games “right” or “wrong” while you do the opposite? Not at all. I’d assume we’re just there for different reasons, and that’s totally fine. The good news is there’s games for both types, and we don’t have to play them all.

    • learningduck@programming.devOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      I’m glad you have fun. If I were younger, I may still enjoy this. Now, I don’t even care about achievements. It’s funny that the latest game that I have the problem with is Hi-Fi Rush.

      I love characters and would like to continue with the story, but thinking of grading pushed me off, while grading in Hitman doesn’t push me off somehow.

      I guess it’s because I’m bad with tempo and feel that I keep getting B or lower.

      So glad that Sekiro doesn’t have a grading.