Dasnap@lemmy.world to Gaming@beehaw.org · 1 year agoStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netexternal-linkmessage-square59fedilinkarrow-up180arrow-down10cross-posted to: [email protected][email protected][email protected]
arrow-up180arrow-down1external-linkStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netDasnap@lemmy.world to Gaming@beehaw.org · 1 year agomessage-square59fedilinkcross-posted to: [email protected][email protected][email protected]
minus-squarefelicity@feddit.delinkfedilinkarrow-up10·1 year agoFully agree, I hate this recent trend of consoles effectively bottlenecking PCs.
minus-squareHER0@beehaw.orglinkfedilinkarrow-up3·1 year agoIt will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.
minus-squaremaynarkh@feddit.nllinkfedilinkarrow-up1·1 year agoYeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.
minus-squareUntouchedWagonslinkfedilinkarrow-up1·1 year agoIt’s been that way since the ps3/360. Fallout new vegas was gutted quite severely due to limits of the consoles
Fully agree, I hate this recent trend of consoles effectively bottlenecking PCs.
It will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.
Yeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.
It’s been that way since the ps3/360. Fallout new vegas was gutted quite severely due to limits of the consoles