• thingsiplay@kbin.social
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    1 year ago

    Can’t wait 1) for Cyberpunk to get this builtin, 2) for benchmarks and other comparison from Digital Foundry and 3) how it compares to DLSS 2. Maybe I can play Cyberpunk with Ray Tracing on my RX 7600 after all?

    • prograhammingdev@lemmy.prograhamming.comOP
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      1 year ago

      I’m also looking forward to it! Immortals of Aveum has both DLSS Frame Gen and FSR3 so I’m curious on seeing those two stacked up side-by-side. As a technology it’s made a really nice difference for getting consistent really-high frames. I play with it off as much as possible, but for scenarios like Cyberpunk that’s just too demanding with Path Tracing without upscaling / frame gen, or Starfield’s absolute shit optimization it atleast makes the games enjoyable.

  • Sha'ul
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    1 year ago

    It doesn’t matter. AMD covered it 10 months ago, and ony releasing it now proves that it was announced strictly to get attention but could not produce anything. If the picture quality could come within 10% of DLSS 3 or 3.5, AMD would have made a much bigger fanfare about it’s release.

    Picture quality with FSR & DLSS matters more than number of frames because playing at 200fps blurry is not enjoyable compared to 110fps high quality picture.

    I’m going to take a wild guess and say FSR 3 is a bump above DLSS 2, that’s why there is no celebration about it’s release.